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we have 3 tile systems now when we used to have 1
funny that and no they wont go back to that because it would mean 4 years of wasted econ work lol
I mean going full circle and reinventing the wheel is fairly normal. And yeah the simple one.
So far I didn't get any lag, and that's great, but the empire cap thing nobody seems to like, for good reason.
Yes, and more importantly, a significantly reduced number of overall pops per planet. I went into more depth of what the game needs in another thread, but suffice to say that removing the redundant housing mechanism and simplifying the pop system and reducing pop numbers would significantly reduce the load the game has on the CPU and prevent those late game lag issues people have had since megacorp ruined the pop system.