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I respectfully disagree. A planet the size of earth can support less physical structures (by a large margin) than earth. Clearly the numbers Stellaris deals with are abstracted, I mean I'mm not suggesting its a difference of a few buildings, but I have always presumed the numbers in Stellaris are abstracted anyway or they simply don't make sense.
Bottom line a planet the size of Mars can and should have more output than a planet the size of earth. Presuming they have similar proportions of usable space (which is presumed in the size calculation to start with)
We have pops rather than numbers to put a human face on them, so we care about them more and can have a 'relationship' with them.
The size is irrelevant, since the numbers are so astronomically vast that it really doesn't matter the relative size of the planets. Given we are talking 3D, you can just cram trillions of individual people into a small planets.
The issue is psychological. People won't want to live and reproduce in the resulting tiny boxes in your 3D orbital exostructure you built around the overcrowded planet.
The thing is, paradox right now does not want a good solution. they need money (20€ for a DLC, reused content, no real rework of traditions (Void Dweller for example are still bare bones tradition perk wise etc)), dunno if it's greed or the actual need for money to pay their devs/fund stuff.
I mean, get me wrong, but if you want to reduce pops in late game, than reduce the jobs. it's pretty simple. The only thing I can see in this iteration of 3.0, thtat is good, is the "provide +1 job per district" and maybe better yields of space resources.
Imo the latter should be the main thing of Stellaris. The economy should have its mainstay in space, not on a planet. You should have more resources in space and not on damn planets. Planets are for your pops! Make Starbases worthwhile. Let us use Gas Giants, Asteroid Belts, Suns and other celestial bodies better, make them upgradeable. Stop gating everything behind tech, so you dont need to tech rush with every empire type.
lol, you can still have a face besides the species count, just like the species count under the species tab currently has.
I would like to see more depth towards all the various species though, currently most empires feel just like any other empire, even fallen empires feel fairly generic after the first couple playthroughs.
You are presuming the 'pops' don't represent trillions of people (which imo they do, well billions but same diff)
I know they are not, because the amount of food they eat is not enough. I would say they are about 500 million people round about, given how much food they eat.
It also does not change anything of my point. The point is that there is a difference between housing folks and actually giving them a place they would actually want to live and raise children. The ability to provide the former is near-infinite and large uneffected by planet size, the latter is not.
Housing should act as the inherent Planet Capacity
Then you have the choice, put all housing, half, a mix, etc.... So the planet capacity plays its role since it has the "potential" to house a lot of people until you reduce that potential for further constructing industry/farming/mining district.
It's literally Housing + (Districts * 4)
If your pop goes above half the above value, you start suffering penalties
The above system wouldn't be needed if they just nerfed housing a little.
Unused :)
Edit: the link starts at that moment where he explains the carrying capacity