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also for roleplay. mostly for roleplay.
Even prior to Nemesis, I have observed AI science ships analyzing 'empty' space in various systems after battles, particularly after wars between me and their empire. Even if you win every battle, you still leave some debris behind due to however many minor ship losses you sustain, and AI definitely benefit research-wise or can even unlock new tech options because of it. They can unlock enigmatic encoders/decoders that way, for example.
Currently other civs also love to steal tech from you if you have a marked advantage, so Enigmatic Engineering is usually always my second pick.
Is it worth taking? in multiplayer... yes. In solo? Maybe? But only if you're seeing direct evidence that the AI is going after you through espionage.
I don't understand how some people could call it useless.
If this is something that has recently changed, then Ill try to play closer attention and see what they do.
The AI does not seem to upgrade their ships ever in my games, so it takes a bit longer for new tech to become a standard in their fleet, but they will start building ships with it before the next war. I am not sure about crisis tech, since I usually don't pay much attention to the AI ships anymore once a crisis hits. They can never beat it, and they could not threaten me even with great tech at this point. Usually I fight the crisis alone anyways, so they don't even get the debris. The only AIs usually capable of even downing one crisis ship are the FEs and they don't change their tech.
The only change in this is that the AI will now also choose enigmatic engineering, which they did not before, so at least they might not spread the tech everywhere immediately. I was glad to see it when I could not steal tech from my neighbor in a recent test game.
You're essentially spending a vital perk to prevent some AIs from catching up with you as quickly, when you could just pick something that allows you to get further ahead of everybody else.
If hacking was much more threatening throughout the entire game, I could see Enigmatic engineering become useful then... but, honestly, just have Enigmatic Engineering lead to a questline that provides your empire with fallen empire technologies, as that would provide a neat reward for those who waste an ascension perk on it.
The benefit of Enigmatic Engineering is that it only requires one other Ascension Perk before you can pick it and there are not a lot of early Ascension picks I like. Tech Ascendancy and Eternal Vigilance are my usual picks for first slot. Even if I do not pick Enigmatic Engineering early on I usually wind up taking it regardless just because I dislike most of the Ascendance Perks available by default, so at least for me it usually always has a solid benefit to it.
I get that you are saying I should pick some other Perk that lets me get out of my tall bubble and kick twelve kinds of ass so hard that it rocks them all back into the stone age, but that is just not personally what I usually aim to do.
I find that perk essential to getting ahead of other empires. That +50 learning experience towards leaders is underrated imo.
Tech Ascend used to be my first until I started playing with Transc learning. Now I just skip Tech Ascend.