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Captain - Are you stupid? I am not risking my ship and crew jumping into unknown territory
Tiberius Jr. pipes in -- "We are IN the business of Risk!"
Captain -- "You are hereby promoted sir! Take the keys, I'm going on leave."
Outposts got detection range.
Warships equipped with sensors got detection range.
Nebula always got range 0
Science vessels always can explore.
Captain sits back drinking whiskey as he listens to the comms of Tiberius screaming for help as his fleet is ripped apart.
Scientist - You enjoy that too much
Captain - You take the keys, you take the risk
While my corvettes have a skull painted on each of them!
Then why not lock military vessel exploration behind level 3 sensors?!
At any rate, my only complaint is that my science ships get usually oneshotted by leviathans and random amoeba's.
Especially in nebula systems.
I just wish that even with tier one sensors and a nebula system, you should always be able to tell if there is an unknown hostile in the neighbouring system.
Aside from Nebula of course, that hyper-annoying system can go to hell.
But there's no way to explore quickly since the number of science ships is limited to the number of scientists. At the moment I have six science ships and I've gone through nine scientists.
Military ships should be able to explore the warp lines and tell what kind of star is present, with maybe a chance of seeing a gas giant; anything else should need a science ship. Thy should also be range-limited, say to three jumps beyond the empire's borders at first.
Ah here's where I read that. The 3.8.3 patch notes: https://steamcommunity.com/games/281990/announcements/detail/3710448695839911160