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Best mix for early, mid, and lategame.
Later you might want to replace missiles with torpedos.
What is their Corvettes have PD? and they outnumber me by about 3:2 at the time.
Missile boats are only needed when you're against bigger ships like cruisers and battleships otherwise don't bother with them.
If you're lucky enough to get crystal plating then you can use two of those and one shield component for excellent fodder ships.
https://steamcommunity.com/sharedfiles/filedetails/?id=911980839
You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. So just get blue lasers and go.
The three key techs are blue lasers, corvette build cost reduction and extra corvette hull. Don't waste your engineering time with missiles.
Missiles aren't entirely terrible early on, and they do synergize well with mass drivers, but their low tracking just turns them into a subpar option against fleets that consist of corvettes.
Mid and Late game i remove the disruptor and use a plasma Cannon for general purposes.
Late game (and maybe mid, too) missiles are a very bad idea. They get more than hard countered. Missiles get almost completely nullified by point defense in the late game. Torpedoes especially: they're slow, have low hull points and no evasion. It's not uncommon to see a fleet of torpedo corvettes go up against a fleet of equal naval capacity and have zero torpedoes hit over the entire battle.
That said, if the enemy doesn't have point defense, missiles can be good. They're particularly good against pure artillery battleship fleets. That's only for multiplayer, though. The AI always includes a decent amount of point defense in its fleets, and never goes pure battleship.
Ideally you'll want PD on battleships and cruisers because they can take hangers and small weapons as well. Carrier Battleship + Artillery Battleship is a pretty effective combination.
Yeah I've been trying to use missiles in my games and I found that late game they do indeed fall off pretty hard due to the AI's PD spam.
I sort of get that's what swarm missiles are for, but they have such terrible stats that I don't think its worth using those as opposed to just using a cruiser decked out with plasma cannons and autocannons.
You'd think that swarm missiles would have better evasion and tracking due to them being small, agile little missiles but no, those stats are pretty terrible.
Thing is though that if you made missiles better / PD worse they run the risk of being OP, because they already deal high damage and ignore shields. The system could use a rework but I don't know what to suggest other than make swarmers less mediocre.
Also are Disruptors worth it compared to lvl 1-3 Lasers?
Point defense corvettes against star bases.
Then what is early game?
Sometimes I get Space Torpedos in my opening cards.
Disruptors don't show up in the first draw, they're more midgame.
Autocannon level 1 can be obtained early from pirates.
Blue lasers can be discovered from an anomaly.
Plasma Cannons can be obtained from at least 2 different anomalies, though they still need 50% research.