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Humans got extra issues here, as they constantly get distracted by ring tones.
As MSS says, you can always try and get another species as part of it too, but then are you really even playing as the starting species at that point?
A strong science focus can be nice as well to help carry that tall play and get the megastructures tech early so you can start making new ring worlds.
not in 3.1 Shattered Ring is a weak start for them since it lost the research districts, they are better off going Machine World which is far better and if they are rogue servitor relic is better. An early ecumenopolis has so much alloy output.
Interesting, i didn't realize they removed the research districts. Is that just on the starting segment or on the other segments as well? I assume normally constructed ringworrlds still have them
as for the original question: planets START at 0% habitable, you can get research and other methods to increase that up to very usable levels.
as mentioned for any machine empire it'd still be 100%, for lithoids it'd be 50% to start..
multiple technologies add to it, possible events add a bit more, and any planet terraformed to a gaia or hive planet would still be 100%.
Habitability isn't really much of a problem. Merchants, bureaucrats and soldiers aren't affected in their output. Tech up to synths and/or habitats and trade spam your way to victory.
The Shattered ring origin doesn't get research districts, which makes it rather weak for a machine now.
If you want to play shattered ring origin, then the best build on it now is trade, since you can spam, trade districts(Merchants) and build research districts
TBH the only reason you'd pick this is when you want to rush as early as possible, because clearing the blockers gives a lot of alloys. And then you also got the species to colonize planets.
But for the regular empire building, it is probably the weakest option.