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AdrianVaughan Oct 19, 2021 @ 10:23pm
Shattered ring Origin
Good Morning can someone tell me , the info says Habitability preference set to Ring world. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else

Many thanks :)
Last edited by AdrianVaughan; Oct 19, 2021 @ 10:24pm
Originally posted by Markus Reese:
Don't think it would be a problem. The advantage is that the ringworld itself is a pretty strong starting place. But key is to ensure have a stronger industrial focus so that can repair the other sections.

As MSS says, you can always try and get another species as part of it too, but then are you really even playing as the starting species at that point?

A strong science focus can be nice as well to help carry that tall play and get the megastructures tech early so you can start making new ring worlds.
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Showing 1-15 of 18 comments
Markus Reese Oct 19, 2021 @ 10:33pm 
Shattered ring gives you 100% to ring worlds, 0% habitability to other planets. So if being an insular society, you typically go megastructures and habitat route.
AdrianVaughan Oct 19, 2021 @ 10:45pm 
so if i was playing human would this be a problem ? i guess would be a slow start until i got habitats ?
mss73055 Oct 19, 2021 @ 10:59pm 
Or you go xenophile, where your first race ends up as a mediocre one. But you get 3 guaranteed ring segments.

Humans got extra issues here, as they constantly get distracted by ring tones.
The author of this thread has indicated that this post answers the original topic.
Markus Reese Oct 19, 2021 @ 11:26pm 
Don't think it would be a problem. The advantage is that the ringworld itself is a pretty strong starting place. But key is to ensure have a stronger industrial focus so that can repair the other sections.

As MSS says, you can always try and get another species as part of it too, but then are you really even playing as the starting species at that point?

A strong science focus can be nice as well to help carry that tall play and get the megastructures tech early so you can start making new ring worlds.
AdrianVaughan Oct 19, 2021 @ 11:28pm 
Thanks very much
Freedom's Flame Oct 20, 2021 @ 12:46am 
Of note: Machine Empires are still able to live anywhere, making Shattered Ring an extremely strong start for them.
AdrianVaughan Oct 20, 2021 @ 1:50am 
I had been playing with the giga mod, man the starting places on that is insane.
Last edited by AdrianVaughan; Oct 20, 2021 @ 1:50am
BigTurnip Oct 20, 2021 @ 2:47am 
Originally posted by Freedom's Flame:
Of note: Machine Empires are still able to live anywhere, making Shattered Ring an extremely strong start for them.

not in 3.1 Shattered Ring is a weak start for them since it lost the research districts, they are better off going Machine World which is far better and if they are rogue servitor relic is better. An early ecumenopolis has so much alloy output.
manniepants Oct 20, 2021 @ 10:06am 
Originally posted by BigTurnip:
Originally posted by Freedom's Flame:
Of note: Machine Empires are still able to live anywhere, making Shattered Ring an extremely strong start for them.

not in 3.1 Shattered Ring is a weak start for them since it lost the research districts, they are better off going Machine World which is far better and if they are rogue servitor relic is better. An early ecumenopolis has so much alloy output.

Interesting, i didn't realize they removed the research districts. Is that just on the starting segment or on the other segments as well? I assume normally constructed ringworrlds still have them
Last edited by manniepants; Oct 20, 2021 @ 10:06am
mister_lobos Oct 20, 2021 @ 2:24pm 
they didn't remove research districts, they may have removed the arcane generator that made it easier to get the resources needed to build the research district, but you can still build the district.

as for the original question: planets START at 0% habitable, you can get research and other methods to increase that up to very usable levels.
as mentioned for any machine empire it'd still be 100%, for lithoids it'd be 50% to start..
multiple technologies add to it, possible events add a bit more, and any planet terraformed to a gaia or hive planet would still be 100%.
adobo Oct 20, 2021 @ 3:25pm 
Shattered ring origin starts on a special "shattered ring segment". They get trade district in stead of generator district. Their mining district also gives alloys. With Mercantile tradition, each trade district gives 1 merchant. It's great with merchant guilds and functional architecture. It's a different beast now that makes for a powerful trade empire. In one planet you can produce lots of energy, unity, minerals and alloys.

Habitability isn't really much of a problem. Merchants, bureaucrats and soldiers aren't affected in their output. Tech up to synths and/or habitats and trade spam your way to victory.
BigTurnip Oct 20, 2021 @ 3:56pm 
Originally posted by mister_lobos:
they didn't remove research districts, they may have removed the arcane generator that made it easier to get the resources needed to build the research district, but you can still build the district.

as for the original question: planets START at 0% habitable, you can get research and other methods to increase that up to very usable levels.
as mentioned for any machine empire it'd still be 100%, for lithoids it'd be 50% to start..
multiple technologies add to it, possible events add a bit more, and any planet terraformed to a gaia or hive planet would still be 100%.

The Shattered ring origin doesn't get research districts, which makes it rather weak for a machine now.

If you want to play shattered ring origin, then the best build on it now is trade, since you can spam, trade districts(Merchants) and build research districts
Kiethoo Oct 20, 2021 @ 4:08pm 
Shattered Ring can later be "REPAIRED" into a Regular Ring Segment also which makes it like a regular created ring.
CrUsHeR Oct 21, 2021 @ 12:05am 
By the time you got mega-engineering, the economic advantage of restoring your ring is vastly outplayed by basically all other (effective) origins.

TBH the only reason you'd pick this is when you want to rush as early as possible, because clearing the blockers gives a lot of alloys. And then you also got the species to colonize planets.
But for the regular empire building, it is probably the weakest option.
Markus Reese Oct 21, 2021 @ 6:48am 
Originally posted by CrUsHeR:
By the time you got mega-engineering, the economic advantage of restoring your ring is vastly outplayed by basically all other (effective) origins.

TBH the only reason you'd pick this is when you want to rush as early as possible, because clearing the blockers gives a lot of alloys. And then you also got the species to colonize planets.
But for the regular empire building, it is probably the weakest option.
I will disagree. You pick it because it is interesting to pick like most starts. Think is any advantage to the doomsday start? Nope. But it is interesting.
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Date Posted: Oct 19, 2021 @ 10:23pm
Posts: 18