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https://github.com/bcssov/IronyModManager/releases
1. Obviously same mods, at least their part that modifies checksum.
2. Same way of installing mods. If one of you put mod into /mod/ folder and another through steam workshop, even if files are same it won't work.
3. Same load order.
Basically if two of you do literally anything a bit different, checksum will be different resulting in game thinking it's different version. Guess they simply merge all code and get its CRC or something like that.
EDIT: Ah, I completely forgot to answer question "Why".
Because each player's PC calculates what happened on its own and then does some lightweight checks if PCs of all players calculated things in same way. When they didn't, you see out of sync error and things start to bug out. Somehow paradox games don't know how to resync themselves, but know how to check if they're in sync... Which makes little sense.
So in order to reduce out of sync they make sure everything is same to the letter, especially underlying code, mechanics and all that affects them.
Order is important because some code might, for example, remove something.
Imagine code that does following:
1. Mod1: Pop dies
2. Mod2: Pop consumes something (doesn't happen because already dead)
Or
1. Mod2: Pop consumes something (happens because it's still alive)
2. Mod1: Pop dies
Result is clearly different. Which will instantly cause out of sync error.
This is what has worked for our friend group.
Does this work better then the garbage launcher we have now??? Please dm me