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I'm not entirely sure if there is something blocking hive minds specifically from achieving that, but in general it is possible to usurp control.
It does look like hive minds can't complete in an "arena combat" challenge, so if the succession method is that specific method, you'll be out of luck.
I was invited into one by the AI, and it had strongest diplomatic weight as the option, I don't know how the AI chooses what to set it too.
Just to be clearer about what he means.
Hegemonies are generally more beneficial for the non-leaders, except for the fact that you can't chose your wars, so even if you can't get control, it's not a bad federation to be in.
Just be ready to take control, or leave if there are bad wars, or if there is a war you really want to have, and the federation isn't interested.
If all sanctions are at max you get:
-30% admin cap. Oh noes more repeatable/bureaucrats.
15% research speed. Oh dear you canceled out a tradition opener, and 1 tech.
+30% market fee. this kinda actually hurts, if your intentionally playing a super lopsided econ for some reason.
-30% fleet cap. Again repeatables/more anchorages/soldiers/coordination center mega
-60% diplo weight in econ, fleet, and tech categories. This would be an issue if for the fact that there are blanket diplo weight bonuses, so long as a category isn't at 0% you can leverage it back with global bonus, oh and that pop diplo weight is untouched. And that's ignoring that the sanctions can be counter balanced by teir 3 GC laws.
And lastly the only one that has real teeth imo: +75% influence cost. Blanket cost hike and huge at that. There is almost always something influence can do for you. And not really any means to counter it