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And when using mods to activate all precursors, i usually get ready to lose the Zroni because it is implemented in a way that you often cannot complete it.
1) You cannot get it after having found any other precursor (just to answer your question)
2) The Zroni digsite is always present at game start, and is called "Abandoned Colony Ruins". So if you discover it, you can also no longer get any other precursor. It may spawn too far away for you to secure it though.
3) After excavating this site, which takes a very long time, the next archaeology site called "Minor Zroni Colony" will spawn. Note that there are no clues in the event log whatsoever.
It can only appear on uncolonized planets, however even if you leave all planets uncolonized, the game likes to pick a planet extremely far away from your capital. Usually also in unexplored parts of the map.
It can also spawn inside or behind the borders of other empires, or even under leviathans.
4) There are 4 (four!) more of these randomly spawning digsites after completing the first one. Assuming you actually get all of them, a new system is created with the final digsite.
Since the last patch, this almost always spawns so that it connects to a foreign empire; if your empire is already very large at this point, expect this to spawn directly next to their science and construction ships.
Same as with the other precursors, if they get to survey / excavate it first, you are stuck without a precursor (and they got 2).
All except the last one needs to be on an uninhabitated planet!
That should, in general cause them all to spawn in your empire.
You can colonise them as soon as the digsite is revealed though, as they are then "locked in".
The Zron capital planet spawns in it's own unique system that will be revealed after the major colony.
He said he wants an achievement.
Zroni aren't the worst though:
1) The Zro you get from colonizing the digsites can be directly sold for silly amounts of energy via monthly trades. This is an extreme economy boost in the early game.
Also the Racket might trade it for something useful.
2) You directly unlock Psionic Theory with the first digsite, which normally requires either being spiritualist, or having psionic pops already in the galaxy (or geting a scientist with psionics expertise from random levelups) - and then it is still fishing for a rare tech.
So you could play fanatic materialist psionics, if you wanted to. In fact materialists with synth buddies are the only psionics worth playing.
At minimum it gives you -10% sprawl from pops, which is almost equal to a 10% admin output.
3) The Relic does actually have a practical on-use effect, unless you already have 100 stability on all planets.
4) IF you are going for psionic ascension, the passive relic effect is pretty much mandatory. Improved odds for the shroud gamble, and -50% cooldown for accessing the shroud.
Just the secret project is so bad that you can skip it entirely. Also it is possible to roll the Zroni as Machine Empire, who cannot even research Pionic Theory although they needed the sprawl reduction more than anyone else.