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Ein Übersetzungsproblem melden
Master Of Orion. Both 1 and 2 had this problem. If you didn't play as Darlok, and if you didn't completely max your espionage, spying became pointless at the endgame.
If there had been planets left to survey, that would've been awesome!
This is what makes the various mechanics for +1 or +2 on these so important.
Also the Assets have different efficiency in different areas.
How should I put it..........clandestine-ly inclined.........
(Wow, that sounded cheesy)
to get access to special espionage technologies that aren't accessible any other way. Like, a Special Project that takes a LOT of research.
Technologies that add Encryption and Codebreaking come in pairs, so by default the relative state at the start and the end of the tech tree will be exactly the same. There are a few more effects that add Encryption than there are effects that add Codebreaking I think, but it's not like everybody's going to have them since they come in the form of edicts, civics, and such.
And as long as you can gain (more) Assets, you can always push the maximum spy notwork level as high as you need it over time.
You know the sorta games I am referring, Hyperlane only travel, with wormholes that can pop up randomly and mostly go to a random system on the map, we've never experienced that in Sins of a Solar Empire.
Titans.... oh wait thats Sins of a Solar Empire again
Gateways..... im three for three, thats another Sins of a Solar Empire rip off, but can also be taken from Sword of the Stars
Megastructures, another one from Sword of the Stars
Can people see my point here?
Whats next Paradox, can we get to see our Star Bases moving around the map?
Maybe we can get tech that will allow us to build more than one Starbase?
Hell why don't you just merge with Stardock/Ironclad and completely overhaul their game into Stellaris, you've pretty much taken everything from the game already, so why not.
I can only make an opinion/comment based on the 'other' games I have personally played. I am certain there are other content rip offs from other franchises out there I have not seen myself which Paradox then relabels as their new content features, because they know the Fanboys will just lap it up and tell em.... "you're doing a great job"
Or ya know, just classic sci-fi tropes... It's not a matter of a game taking a concept from another game, it's a matter of games taking concepts from old sci-fi media. Rarely is something seen an actually brand new concept.
There needs to be more tasks in the espionage window to do to make it worthwhile.
I really have to question if this is actually useful or you just want it to be and are winning normally. Blowing up starbase modules isn't going to turn the tides of any war. The only meaningful thing I can think of is running smear campaigns on two empires targeting eachother to prevent a federation from forming.