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Not having to worry about habitability is awesome!
Gaia is very much worth it if you have a lot of different pops on your planets.
Why would you delete pops though? The more pops, the more power.
You see thats the issue though. both gaia and machine worlds give +10% production so thats a wash. Since machines need amenedies, the -10% housing on a machine world doesn't mean anything as you gotta build the same amount of city districts or spend building slots on amenedies, so the only advantage machine worlds have is all the districts being energy or mineral. However, if you have two gaia worlds vs 2 machine worlds, (one machine minerals, one energy) you can just do a combination mineral+energy build on both gaia worlds using 1 building slot extra and get the same output.
So with the above said, Gaia is almost equal to machine for a fully machine empire, thus machine planets aren't that big of a step up over gaia compared to an ecumenpopolis.
Now if a machine empire has organic pops integrated into it, machine worlds become a worse gaia world since with a gaia world, your getting 10% pop happiness for your organic pops, which gives higher stability and thus higher production. Plus unlike robots, organic pops give higher stability with less amenedies, so you can have 80-90 stability worlds which give 15-20% more production over machine worlds, making them absolutely useless.
just gotta set up your sectors and get that "greater than ourselves" galactic senate thing passed and pops become super easy to manage. Not as optimal as doing things yourselves, but yeah.
Gaia worlds make up for ineffiencies with extra happiness and resource production.
And should you do want to micro with gene modding, it only gets better.
If you're a machine empire, you don't bother with Gaia worlds.
Bio trophies go on ringworlds and habitats. Or just some random natural Gaiaworlds.
Ecumenopoli still need feeder planets, unless you use mining habitats and crack your normal planets to mineral nodes.
1) Only Rogue Servitor and Driven Assimilator MEs can get the World Shapers perk for Gaia terraforming
2) None of the ME variants can pick the Arcology Project perk to build an ecumenopolis, not even restore Relic Worlds (which also cannot be terraformed into anything else)
3) The differences between Machine and Gaia Worlds
3a) Machine gives -10% housing usage, while Gaia gives +10% happiness
3b) The energy/mineral districts on Machine Worlds are only capped by total planet size
4) Since both give a 10% production bonus, the Machine World is simply better in every possible way. Getting both perks or even preferring Gaia is an obvious mistake.
5) FYI - Happiness only affects Approval, Crime, and Governing Ethics attraction, which are definitely no factors for Machine Empires. Just by the fact that neither machines nor their cyborgs are affected by any of these mechanics.
i'm still thinking the machine world is not as good as gaia for anyone really.
machine world: -10% housing, (useless)
kills any organics (includes bio trophies, but not cyborgs of the Driven Assimilator)
+1 replicator job... ? don't see much benefit there either.
+4 Planet capacity per unblocked district slot
Gaia world: +10% happiness (doesn't effect machines, but if you are a servitor then it's good)
+6 Planet capacity per unblocked district slot
so, gaia worlds will hold more pops and therefore faster reproduction before it is full... gaia wins? especially for rogue servitor.