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Archmage MC Jan 28, 2021 @ 2:20pm
Machine Worlds vs Gaia worlds
Why is it Machine worlds are just a sidegrade at best to Gaia worlds for machine pops only, and a downgrade if your empire has machine + organic pops? Shouldn't they be better considering how easy it is to get gaia planet terraforming?

EDIT: Since this got necroed, Machine worlds are just better now with the fact they unlock all districts while Gaias don't.
Last edited by Archmage MC; Feb 2, 2022 @ 5:32pm
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Showing 1-15 of 32 comments
Meewec Jan 28, 2021 @ 3:33pm 
machine worlds are great for specializing as energy or mineral production. gaia worlds aren't really that great in my opinion and i never take the perk for them
galadon3 Jan 28, 2021 @ 3:34pm 
how is getting gaia-terraforming easier? After all both need a perk
Old Ben Jan 28, 2021 @ 4:15pm 
Organic pops cannot live on machine world. Terra-form a planet to machine world and all organic pops die off. A good method to eradicate pops on a large planet you have conquered.
Danny Jan 28, 2021 @ 4:19pm 
Originally posted by Meewec:
machine worlds are great for specializing as energy or mineral production. gaia worlds aren't really that great in my opinion and i never take the perk for them

Not having to worry about habitability is awesome!
Gaia is very much worth it if you have a lot of different pops on your planets.
Colonizor48 Jan 28, 2021 @ 4:26pm 
Machine worlds are just gaia worlds for machine empires.
Archmage MC Jan 28, 2021 @ 6:30pm 
Originally posted by Old Ben:
Organic pops cannot live on machine world. Terra-form a planet to machine world and all organic pops die off. A good method to eradicate pops on a large planet you have conquered.

Why would you delete pops though? The more pops, the more power.

Originally posted by Colonizor48:
Machine worlds are just gaia worlds for machine empires.

You see thats the issue though. both gaia and machine worlds give +10% production so thats a wash. Since machines need amenedies, the -10% housing on a machine world doesn't mean anything as you gotta build the same amount of city districts or spend building slots on amenedies, so the only advantage machine worlds have is all the districts being energy or mineral. However, if you have two gaia worlds vs 2 machine worlds, (one machine minerals, one energy) you can just do a combination mineral+energy build on both gaia worlds using 1 building slot extra and get the same output.

So with the above said, Gaia is almost equal to machine for a fully machine empire, thus machine planets aren't that big of a step up over gaia compared to an ecumenpopolis.

Now if a machine empire has organic pops integrated into it, machine worlds become a worse gaia world since with a gaia world, your getting 10% pop happiness for your organic pops, which gives higher stability and thus higher production. Plus unlike robots, organic pops give higher stability with less amenedies, so you can have 80-90 stability worlds which give 15-20% more production over machine worlds, making them absolutely useless.
crgzero Jan 28, 2021 @ 6:51pm 
Why would you delete pops,,, because sometimes they're not worth messing with when you're already micromanaging a far flung galaxy spanning empire because the sector AI smokes bath salts and eats Tide pods.
Archmage MC Jan 28, 2021 @ 7:26pm 
Originally posted by crgzero:
Why would you delete pops,,, because sometimes they're not worth messing with when you're already micromanaging a far flung galaxy spanning empire because the sector AI smokes bath salts and eats Tide pods.

just gotta set up your sectors and get that "greater than ourselves" galactic senate thing passed and pops become super easy to manage. Not as optimal as doing things yourselves, but yeah.
Danny Jan 29, 2021 @ 4:13am 
Originally posted by Ryika:
Originally posted by Danny:
Not having to worry about habitability is awesome!
Gaia is very much worth it if you have a lot of different pops on your planets.
If you not going to bother with micromanaging gene modding, then Gaia may be a much more viable pick, but at that point you're essentially stacking inefficiencies. So it may be a nice perk for quick, sloppy runs, but I don't think the perk can keep up with the competition when it comes to efficiency.

Gaia worlds make up for ineffiencies with extra happiness and resource production.
And should you do want to micro with gene modding, it only gets better.
Meewec Jan 29, 2021 @ 4:20am 
Originally posted by Danny:
Gaia worlds make up for ineffiencies with extra happiness and resource production.
And should you do want to micro with gene modding, it only gets better.
thing is, by the time i'm close to gaia i'm able to get machine/ecumenopoli/ring world which i find more useful
Danny Jan 29, 2021 @ 4:59am 
Originally posted by Meewec:
Originally posted by Danny:
Gaia worlds make up for ineffiencies with extra happiness and resource production.
And should you do want to micro with gene modding, it only gets better.
thing is, by the time i'm close to gaia i'm able to get machine/ecumenopoli/ring world which i find more useful

If you're a machine empire, you don't bother with Gaia worlds.
Bio trophies go on ringworlds and habitats. Or just some random natural Gaiaworlds.
Ecumenopoli still need feeder planets, unless you use mining habitats and crack your normal planets to mineral nodes.
CrUsHeR Jan 29, 2021 @ 10:38am 
Alright it seems like the topic has gone haywire. Just to check some facts

1) Only Rogue Servitor and Driven Assimilator MEs can get the World Shapers perk for Gaia terraforming

2) None of the ME variants can pick the Arcology Project perk to build an ecumenopolis, not even restore Relic Worlds (which also cannot be terraformed into anything else)

3) The differences between Machine and Gaia Worlds
3a) Machine gives -10% housing usage, while Gaia gives +10% happiness
3b) The energy/mineral districts on Machine Worlds are only capped by total planet size

4) Since both give a 10% production bonus, the Machine World is simply better in every possible way. Getting both perks or even preferring Gaia is an obvious mistake.

5) FYI - Happiness only affects Approval, Crime, and Governing Ethics attraction, which are definitely no factors for Machine Empires. Just by the fact that neither machines nor their cyborgs are affected by any of these mechanics.
Archmage MC Jan 29, 2021 @ 11:07am 
Everyone here seems to forget the massive amount of stability bio pops give robots. from 60 to 90+ with just 1 bio sanctuary for RS or DA is like 20% planetary production, which is easily worth an entire building slot.
Last edited by Archmage MC; Jan 29, 2021 @ 11:08am
Dakota Jan 29, 2021 @ 11:47am 
The big perk of gaia worlds is they're max habitability for organics by default, of course if you're a machine you don't have to worry about habitability to begin with so you really don't have a reason to bother with gaia worlds to begin with. Honestly even when I'm playing organics I don't get them as habitats and ecumenopoli and ringworlds are also all high hab and I find dirt distasteful.
mister_lobos Feb 2, 2022 @ 4:56pm 
(i know this is a bit of a necro of an old thread, but)

i'm still thinking the machine world is not as good as gaia for anyone really.

machine world: -10% housing, (useless)
kills any organics (includes bio trophies, but not cyborgs of the Driven Assimilator)
+1 replicator job... ? don't see much benefit there either.
+4 Planet capacity per unblocked district slot

Gaia world: +10% happiness (doesn't effect machines, but if you are a servitor then it's good)
+6 Planet capacity per unblocked district slot

so, gaia worlds will hold more pops and therefore faster reproduction before it is full... gaia wins? especially for rogue servitor.
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Date Posted: Jan 28, 2021 @ 2:20pm
Posts: 32