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I wish the game setup allowed you to adjust FE strength, similar to adjustable crisis strength.
1) fortress habitats on chokepoints will completely stop invasion, AI need literal decades to deal with fortress habitats
2) gun fortress are useless waste of resource, you need only archonages and nothing else.
trade can be handled by single trade station over your capital and gate network
3) making gates in every system with planet and borders provide much more benefits than spamming habitats only
4) obviously every planet must have fortress to stop AI from sending single ship "fleets" all around
No fortresses by 2450? Where were you getting your Naval Capacity from?
Oh, that's right, you weren't using any Naval Capacity.
That, on top of only 1000 pops, and only 200k fleet...honestly, you were a paper tiger. Just because the rest of the galaxy was weak by comparison does not mean you were strong.
As everyone else has said, your numbers just weren't high enough - at all.
Well, remember I'm beginner man... That's only the third game I played. First one, was smashed by the scourge, second one got rekt as an assimilator day one, third one: this.
The micro management was getting insane and I had troubles midgame to keep my economy reliable. As I totally overran my opponents and I was stronger than the scourge on my first game for the same difficulty, I somehow believe that was enough. Now I know I was wrong and ♥♥♥♥ can happen.
Also reminder, but I was destroyed by the AI uprising, the first I ever encountered, and being a novice, I wasn't prepared. I could achieve victory against machine but all my planets were destroyed to the ground and had to be rebuilt.
Finally, can you guys give me an ideal late game planète compo? Like 39% research 30% allow 30% rare ressources etc
Is that using indentured slaves?
There should be no way you have a resource shortage if you can buy it monthly from the galactic market. Set it up as an auto monthly buy and it'll only be a slight fluctuation in your EC income at the end of the month.
slavery is very strong, you can get really close to GA AI output with proper setup, especially in case of bio ascension that allows you to "remake" pops to fit your current needs.
There's your problem. By awakened empire times, you should be minimum +1k alloys (better +2/3k). +300 basically means you cannot replenish losses (or build nonstop megastructures), and you will get rolled over by the AE. As a rule of thumb - there is never ever ever such a thing as "enough alloys".
AEs are powerful, capable of rolling combined fleetpower of a million even on medium difficulties.