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Maybe you can empty the planet for free if you enslave the entire race and take away their jobs. The slave processing center might move them all offworld.
Anyway, I think the purpose of raiding is to fill your planet with pops but if you conquer the planet you just get another that needs to be filled.
Could also be it's just a mechanic to abuse the empire wide growth brake.
You steal their pops and leave them the planet so they can put more pops on it for you to plunder later.
Just to save some influence.
Seems like it would make more sense if it just generated a pop, and made the bombarded planet unhappy or something.
I think it got more popular with the pop growth nerfs since Nemesis.
I get to the point in some games where I have tons of worlds, habitats, etc and just don't feel like managing more so I just steal pops to fill up my current ones and destroy or abandon the one I just took over.
i usually use it as a rogue servitor , i abduct them for a better future (oh god that sound like a slogan of a company)
With this gameplay your neighbors become pop farms which you periodically harvest, as they'll grow pops much faster than you will. It actually allows you to create a completely broken super densely populated empire despite what paradox tried to limit.
Claiming and repairing an AI world is a chore - scooping pops to fill the mines is easy peasy. Use your neighbors like the US / NATO use Africa: a hatchery to "replenish" your low class labor pools that can't fill your ever expanding labor demand with ever decreasing birthrates, and if Barbaric Despoiler you can even plunder Energy/Minerals at the end of the war.
It does cost either an Ascension Perk or Barbaric Despoilers though.