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Late game is annoying yes. But you could get away with what your doing as long as your early game you did specialize. But don't use sector AI for building... Gah.
Also Cities only supply Housing (which is good) and clerk jobs. Clerk jobs are useless in there current state.. And you sure the hell don't need 16 of them with 8 cities. Just enough of them to keep your housing up. Because the other sectors can't usually supply enough housing for everything. Hence cities to fill that gap.. Opening up speciality building is good, but the tech tree usually opens up most of it eventually.
The homeworld.. Which can't specialize I usually go Research anyway. Even at the start of them game. Usually 1to1 ration of Rresearch buildings vs others special buildings. Usually to handle sprawl + Crime + Ammenities etc.
spreading district require more willpower for me
you might as well leave them to sector ai
with the Spare cities should i invest more into the Specialty or Energy?
For example a mining colony should be set to "mining world", which gives a 20% bonus to minerals. Then you produce your alloys and consumer goods on different planets, which get the reduced minerals upkeep. And you can separate the alloy and CG production, so you only produce the amounts you can actually use. Changing the planetary designation to Foundry will swap all artisan jobs to metallurgist, and vice versa.
There also is the reason that building slots are very limited, so you should likewise only have either e.g. the mineral purification building, OR the energy grid on the same planet. All other building slots should be necessary infrastructure like robot assembly and amenities.
So at this point, you always build as many urban districts as you need for your
A) housing, and
B) build slots (since city districts unlock these)
Obviously a research or admin planet requires a lot more city districts, because each building slot will carry 4-6 jobs.
You can also plan ahead, since the colony center upgrades at 10/25/50 pops unlock an extra slot, and there are 2-3 more techs for build slots. For some reason they are missing in the wiki database, so i can't tell their requirements and wether there are 2 or 3.
And all other open building slots can be filled with either refineries, or research labs.
Refineries are obviously necessary, though adding research labs on "finished" farming planets does also allow to greatly increase your tech levels.
Only thinig is you HAVE to play on Captain or Above for difficulty, because the AI can't keep up. And they need the help. (less planets).
as for usual building path for me, i go Admin building, energy nexus, mining purifier, robot Assembly, holo and precinct, alloy then comsumer goods, then if early game stronghold then i wait till i can build the unique resource buildings and that usually fills everything up. i know im missing out on Science and Unity though.
hmm, interesting, ill have to try that out thank you
I did take it a step more forward in my latest game by disabling guarateed worlds too.. But you might want to take it slow... Just be aware that you can pretty much set up any game type you like. To get rid of the things you find annoying.
Doing that is only a HUGE buff for machines, void dwellers, and lithoids.
Also reducing the number of habitable worlds in general, well you could simply play on a smaller galaxy size if you just want less planets. Even with the default setting, you may have a large chunk of the galaxy to settle, but only 2-3 habitable planets.
TBH i don't understand why anyone would recommend such a garbage to new players.
and i play giant map size to be able to trigger war in heaven easier
ill keep the guaranteed planets though but maybel next play through ill drop the total amount of planets
heres hoping for that to change next update
Funny thing was even though I choose to start without guarantee I still ended up with 3 within my range.. And so did the AI.. So not sure what happened with that. Maybe it doesn't actually work.
Lowering the habital planets in general works for sure though.
There is no "golden ratio" of districts, if you don't want to specialize, just construct whatever you feel you need at the moment.