Stellaris

Stellaris

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Welp Oct 8, 2021 @ 8:39am
Ratio of City vs everything else
so with a planet of 18 districts i would give 8 Cities, 3 energy, 3 mining, 2 Food and 2 specialty.

Food and Spec would be the lowest of my priorities while City gets the highest right now. Lately i tend to trend with surplus mining in which i sell to boost my energy (which is in 2nd for income followed by Ag and Spec) and with the excess energy i then convert that into whatever i need at the moment (alloy of building defense or fleets, or Ag or consumer if they are negative (which one or the other usually is but it isnt a huge hassle till mid game cause the energy would offset it)

My question is, what do people tend to use with a basic lay out. (ive given up on specializing things cause i already spend WAY too much time fixing AI economy after i conquer them (and i know thats gonna be fixed next but thats a few months away) I just need opinions for non planet specialized District layouts? (also whenever i can i buy ALL the districts right away, should i be doing this? or should i trickle them in?)
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Showing 1-15 of 24 comments
Malkuth Oct 8, 2021 @ 8:43am 
So simple answer is that you should specialize your planets. (Even if you don't like it) Because you have the Specialization bonus like forge worlds, factory worlds, fortress worlds etc... The way you building is fine for starting out for first 10 years or so, but you want to specialize and take advantage of those bonuses.. They are huge.

Late game is annoying yes. But you could get away with what your doing as long as your early game you did specialize. But don't use sector AI for building... Gah.

Also Cities only supply Housing (which is good) and clerk jobs. Clerk jobs are useless in there current state.. And you sure the hell don't need 16 of them with 8 cities. Just enough of them to keep your housing up. Because the other sectors can't usually supply enough housing for everything. Hence cities to fill that gap.. Opening up speciality building is good, but the tech tree usually opens up most of it eventually.

The homeworld.. Which can't specialize I usually go Research anyway. Even at the start of them game. Usually 1to1 ration of Rresearch buildings vs others special buildings. Usually to handle sprawl + Crime + Ammenities etc.
Last edited by Malkuth; Oct 8, 2021 @ 8:51am
IPWIW Oct 8, 2021 @ 8:47am 
i like having the outliner filled with my carefully curated colonies,with tiny outliner
spreading district require more willpower for me
you might as well leave them to sector ai
Welp Oct 8, 2021 @ 8:47am 
thanks for your opinions, ill go less with city Districts. as for specializing, as i said before i am currently not gonna do that, i just play AI anyways, in the future sure, but not yet.

with the Spare cities should i invest more into the Specialty or Energy?
Welp Oct 8, 2021 @ 8:48am 
last i heard sector AI was useless
CrUsHeR Oct 8, 2021 @ 8:54am 
Specialize your colonies. You are missing out on all the synergetic steps in your production chains if you don't.

For example a mining colony should be set to "mining world", which gives a 20% bonus to minerals. Then you produce your alloys and consumer goods on different planets, which get the reduced minerals upkeep. And you can separate the alloy and CG production, so you only produce the amounts you can actually use. Changing the planetary designation to Foundry will swap all artisan jobs to metallurgist, and vice versa.


There also is the reason that building slots are very limited, so you should likewise only have either e.g. the mineral purification building, OR the energy grid on the same planet. All other building slots should be necessary infrastructure like robot assembly and amenities.


So at this point, you always build as many urban districts as you need for your

A) housing, and

B) build slots (since city districts unlock these)

Obviously a research or admin planet requires a lot more city districts, because each building slot will carry 4-6 jobs.

You can also plan ahead, since the colony center upgrades at 10/25/50 pops unlock an extra slot, and there are 2-3 more techs for build slots. For some reason they are missing in the wiki database, so i can't tell their requirements and wether there are 2 or 3.

And all other open building slots can be filled with either refineries, or research labs.
Refineries are obviously necessary, though adding research labs on "finished" farming planets does also allow to greatly increase your tech levels.
Last edited by CrUsHeR; Oct 8, 2021 @ 8:55am
Malkuth Oct 8, 2021 @ 8:55am 
Oh another thing I started doing in my games is actually limiting habital worlds.. I think I'm on .50 now. This limits the amount of annoying planets you get in late game. And the micromaging of those planets.

Only thinig is you HAVE to play on Captain or Above for difficulty, because the AI can't keep up. And they need the help. (less planets).
Welp Oct 8, 2021 @ 8:58am 
once again not specializing just yet, im just lazy about it.

as for usual building path for me, i go Admin building, energy nexus, mining purifier, robot Assembly, holo and precinct, alloy then comsumer goods, then if early game stronghold then i wait till i can build the unique resource buildings and that usually fills everything up. i know im missing out on Science and Unity though.
Welp Oct 8, 2021 @ 8:58am 
Originally posted by Malkuth:
Oh another thing I started doing in my games is actually limiting habital worlds.. I think I'm on .50 now. This limits the amount of annoying planets you get in late game. And the micromaging of those planets.

Only thinig is you HAVE to play on Captain or Above for difficulty, because the AI can't keep up. And they need the help. (less planets).


hmm, interesting, ill have to try that out thank you
Malkuth Oct 8, 2021 @ 9:00am 
Originally posted by Daddy:
Originally posted by Malkuth:
Oh another thing I started doing in my games is actually limiting habital worlds.. I think I'm on .50 now. This limits the amount of annoying planets you get in late game. And the micromaging of those planets.

Only thinig is you HAVE to play on Captain or Above for difficulty, because the AI can't keep up. And they need the help. (less planets).


hmm, interesting, ill have to try that out thank you

I did take it a step more forward in my latest game by disabling guarateed worlds too.. But you might want to take it slow... Just be aware that you can pretty much set up any game type you like. To get rid of the things you find annoying.
Last edited by Malkuth; Oct 8, 2021 @ 9:01am
CrUsHeR Oct 8, 2021 @ 9:03am 
Originally posted by Malkuth:
I did take it a step more forward in my latest game by disabling guarateed worlds too.. But you might want to take it slow...

Doing that is only a HUGE buff for machines, void dwellers, and lithoids.

Also reducing the number of habitable worlds in general, well you could simply play on a smaller galaxy size if you just want less planets. Even with the default setting, you may have a large chunk of the galaxy to settle, but only 2-3 habitable planets.

TBH i don't understand why anyone would recommend such a garbage to new players.
Malkuth Oct 8, 2021 @ 9:08am 
Cause the AI is crap.. Even with advantages. 3 Games so far and not once has a Lithoid or a void dweller or machines become the super power. Maybe you should chill. In fact they usually die.
Last edited by Malkuth; Oct 8, 2021 @ 9:10am
Welp Oct 8, 2021 @ 9:10am 
he did say take it slow, and he prob looked at my played time, 1200 hours or so, (im a very slow learner with VERY indepth games like this and factorio.

and i play giant map size to be able to trigger war in heaven easier

ill keep the guaranteed planets though but maybel next play through ill drop the total amount of planets
Welp Oct 8, 2021 @ 9:10am 
Originally posted by Malkuth:
Cause the AI is crap.. Even with advantages.

heres hoping for that to change next update
Malkuth Oct 8, 2021 @ 9:21am 
Originally posted by Daddy:
he did say take it slow, and he prob looked at my played time, 1200 hours or so, (im a very slow learner with VERY indepth games like this and factorio.

and i play giant map size to be able to trigger war in heaven easier

ill keep the guaranteed planets though but maybel next play through ill drop the total amount of planets

Funny thing was even though I choose to start without guarantee I still ended up with 3 within my range.. And so did the AI.. So not sure what happened with that. Maybe it doesn't actually work.

Lowering the habital planets in general works for sure though.
Ryika Oct 8, 2021 @ 9:30am 
Originally posted by Daddy:
once again not specializing just yet, im just lazy about it.
Why are you even asking then? Just continue to play however you want to play.

There is no "golden ratio" of districts, if you don't want to specialize, just construct whatever you feel you need at the moment.
Last edited by Ryika; Oct 8, 2021 @ 9:34am
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Date Posted: Oct 8, 2021 @ 8:39am
Posts: 24