Stellaris

Stellaris

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ZoSo Jun 19, 2021 @ 11:42am
Advice needed for Life Seeded game
I'm playing as a Life Seeded, Agrarian Ideal, fanatic xenophobe, pacifist and my home planet has all it's buildings built & is at it's district limit. I'm trying to research upgrades to buildings for more jobs, but I'm not there yet. I'm starting to get unemployed pops and there's no way for me to make new jobs on my home world (until I can research building upgrades).

There are 3 colonizable planets in my territory, but because of my Gaia preference from Life Seeded, I now only have a habitability of 15% on them. Should I colonize any or all of them? Do you have any other suggestions for this situation? Thanks in advance

edit: I have the ecu world that is guarded by the dragon (rubicator event chain) within my space. I have 80% habitability on this world but the dragon is there. When you damage it but lose the battle, does it heal? I'd be willing to lose lots of ships, even fleets, to be able to colonize that planet.
Last edited by ZoSo; Jun 19, 2021 @ 12:22pm
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Showing 1-13 of 13 comments
Bottom of the Well Jun 19, 2021 @ 11:56am 
You have two choices. Either give them the best living standards you have to keep them content as you rush for a gaia world or colonize and take a hit to everything but gain a small boost to resources. Or do both and transfer pop when able.

The down side to colonizing them is they can get unhappy and cause a rebellion if you cant stablize the amenties and stablization quick enough. If your econ is strong you should be fine.

There may be other options that i cant think of atm.

ScreamCon Jun 19, 2021 @ 2:02pm 
If you have the lithoid dlc you can use lithoids for regular empire that have +50% on non gaia worlds. As Gaia habitability gives all normal planet colonisation 0%

You can also use lithoid hive's +5% ascetics to get up to 55% base game, 80% ish once tech is maxed.

Once regular empires reach robot building tech (40 year in ish), robots can be used to colonise. Since robots seem to be able to work all worker jobs are useful on planets with low habitability. Its 100% to the robot normally.

An empire has two options late game if a species can only get to 80% habitability. Convert the non gaia to gaia, or... genetically change the habitat (world type preferred genetic pop trait) preference to the one your colonising. That is of a non gaia one.

What your left with at the end is a struggle you made, but are left with a homeworld with on average 5 extra districts that scales over tech. Also gaia can be used to house species from all over the galaxy imported by immigration.

You want to get an alien species and use that species to colonise. This now that I think of it is the easier route.

Basically its not the easiest origin to play but it can be good.
Last edited by ScreamCon; Jun 19, 2021 @ 2:14pm
Spirit Jun 19, 2021 @ 2:12pm 
Originally posted by D:
You have two choices. Either give them the best living standards you have to keep them content as you rush for a gaia world or colonize and take a hit to everything but gain a small boost to resources. Or do both and transfer pop when able.

The down side to colonizing them is they can get unhappy and cause a rebellion if you cant stablize the amenties and stablization quick enough. If your econ is strong you should be fine.

There may be other options that i cant think of atm.
the other options are : other species and terraforming
HappySack (Banned) Jun 19, 2021 @ 2:43pm 
Xenophobe is not really the best combination with this origin as it takes away the option to use other species to colonize and you can't really depend on terraforming, genemodding, or even cybernetic ascension to get your habitability up.

Which does leave Lithoids as the best option if you have it, as for the Rubicator you need a fair bit fleet power to fight the dragon like any other leviathan so throwing ships at it is probably not a good idea.
Last edited by HappySack; Jun 19, 2021 @ 4:29pm
ZoSo Jun 19, 2021 @ 3:37pm 
I just re-read my original post & I see that I somehow forgot to mention that I'm using Inward Perfection. My apologies to everyone who's posted, I know that's no small omission. I thought I had mentioned it.
Danny Jun 19, 2021 @ 4:03pm 
You could just rush the ability to terraform Gaia worlds.

Or start fishing for the worm in waiting to get a sweet tomb world preference.
Danny Jun 19, 2021 @ 4:05pm 
Also you could try rushing habitats.
Ryika Jun 19, 2021 @ 4:16pm 
Originally posted by ZoSo:
I just re-read my original post & I see that I somehow forgot to mention that I'm using Inward Perfection. My apologies to everyone who's posted, I know that's no small omission. I thought I had mentioned it.
You've made a severe, and continuous lapse in judgement when you built your empire. In essence, you've chosen to play an empire with a severe downside, and then picked the rest of your perks to prevent you from overcoming that downside.

To be honest, you should probably just restart with something less ridiculously anti-synergistic.
ScreamCon Jun 19, 2021 @ 4:26pm 
If your not fanatic xenophobe can swap to be xenophile. One point ethics can be jumped over the middle. However the inward perfection cannot be removed so it will continue to take a civic while not providing bonus if swapped. The best option here is to stick with current setup till end if want to squeeze game for experience. Or start a new game.

Ps I have a severe disorder of starting new games all the time myself.
Last edited by ScreamCon; Jun 19, 2021 @ 4:31pm
ZoSo Jun 19, 2021 @ 8:13pm 
Originally posted by Ryika:
Originally posted by ZoSo:
I just re-read my original post & I see that I somehow forgot to mention that I'm using Inward Perfection. My apologies to everyone who's posted, I know that's no small omission. I thought I had mentioned it.
You've made a severe, and continuous lapse in judgement when you built your empire. In essence, you've chosen to play an empire with a severe downside, and then picked the rest of your perks to prevent you from overcoming that downside.

To be honest, you should probably just restart with something less ridiculously anti-synergistic.
What makes this build so anti-synergistic?
Ryika Jun 19, 2021 @ 8:29pm 
Originally posted by ZoSo:
What makes this build so anti-synergistic?
You've picked life-seeded which means, as you've noticed, that you can't easily settle new planets.

The way around this is usually to either sign migration treaties, conquer pops that can settle these planets, or to start as Lithoids. You have neither of these options available to you, which is why you're in the situation that you're in.

You can build habitats in the midgame, but in 3.0 they're more of a support structure than a primary planet, and by the time they're done and you're able to settle them you'll already be extremely far behind. Which may not be a problem if you're playing on low difficulties, but I can't imagine it being fun, since you'll be stuck for quite a while longer.
ZoSo Jun 19, 2021 @ 9:12pm 
Originally posted by Ryika:
Originally posted by ZoSo:
What makes this build so anti-synergistic?
You've picked life-seeded which means, as you've noticed, that you can't easily settle new planets.

The way around this is usually to either sign migration treaties, conquer pops that can settle these planets, or to start as Lithoids. You have neither of these options available to you, which is why you're in the situation that you're in.

You can build habitats in the midgame, but in 3.0 they're more of a support structure than a primary planet, and by the time they're done and you're able to settle them you'll already be extremely far behind. Which may not be a problem if you're playing on low difficulties, but I can't imagine it being fun, since you'll be stuck for quite a while longer.
Thanks. It's definitely been a challenge so far. I'm playing on GA. I wouldn't want most games to play like this but it's been an interesting change so far.
ZoSo Jun 20, 2021 @ 1:30pm 
Originally posted by Ryika:
Originally posted by ZoSo:
What makes this build so anti-synergistic?
You've picked life-seeded which means, as you've noticed, that you can't easily settle new planets.

The way around this is usually to either sign migration treaties, conquer pops that can settle these planets, or to start as Lithoids. You have neither of these options available to you, which is why you're in the situation that you're in.

You can build habitats in the midgame, but in 3.0 they're more of a support structure than a primary planet, and by the time they're done and you're able to settle them you'll already be extremely far behind. Which may not be a problem if you're playing on low difficulties, but I can't imagine it being fun, since you'll be stuck for quite a while longer.
What's the best ascension perk for this build?
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Date Posted: Jun 19, 2021 @ 11:42am
Posts: 13