Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
To be fair though, the game has always been about efficiency at the core. The more efficient you know how to be, the more trade-offs you can make for roleplay or fun and still defeat the AI.
It's just that we now have a whole bunch of difficulty options that demand more and more numbers earlier and earlier in the game to win.
If you want to beat higher difficulties, you're kinda pushed into building for efficiency and not fun.
On the flipside though, this could be seen as just another challenge. Maybe the fun could be in finding ways to play that allow you to beat stronger and stronger settings with builds that you know aren't optimized.