Stellaris

Stellaris

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TheBlade1 Jun 18, 2021 @ 7:55am
Do you turn off any DLC?
Is there a DLC you intentionally turn off, because .. well .. you just don't like it or some mechanics it provides?

Just curious, that's all :-)
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Showing 1-15 of 35 comments
Elitewrecker PT Jun 18, 2021 @ 8:01am 
Nope
Rialm Jun 18, 2021 @ 8:09am 
If you bought it, you play it. So no, I don't turn off DLCs.
However I would love to know how to turn off "Criminal Heritage", the AI is broken and freaking annoying.
HappySack Jun 18, 2021 @ 8:24am 
I'm not sure why you would buy DLC to turn it off later, it's easier to not buy the DLC in the first place.
ScreamCon Jun 18, 2021 @ 8:58am 
You can turn it off but... man stellaris needs more content. Okay maybe if your running mods and are balancing mod features to dlc I can see. That is if your looking for custom experience.

I play without mod for achievements so I keep them all enabled.
Last edited by ScreamCon; Jun 18, 2021 @ 9:12am
NixBoxDone Jun 18, 2021 @ 9:35am 
Nah, there's really no DLC I truly can't stand.
The only thing that's bugging me is playing a mega corp and finding half of the galaxy is also a mega corp and the other half consists of gestalt consciousness critters or fanatic purifiers.
Almost all of them have extra stuff that appears in the galaxy, so disabling them kind of makes the gameplay less interesting.
Last edited by NixBoxDone; Jun 18, 2021 @ 9:36am
Mr. Hanky Jun 18, 2021 @ 2:59pm 
Originally posted by NixBoxDone:
Nah, there's really no DLC I truly can't stand.
The only thing that's bugging me is playing a mega corp and finding half of the galaxy is also a mega corp and the other half consists of gestalt consciousness critters or fanatic purifiers.
Almost all of them have extra stuff that appears in the galaxy, so disabling them kind of makes the gameplay less interesting.
That's why I create my opponents.
NixBoxDone Jun 18, 2021 @ 4:31pm 
I feel like creation the opponent is kind of, uh... Cheaty, a little bit.
You know exactly who shows up to the fight and what ethics, civics and pops they'll have.

I like the randomness usually, but I've started 5 mega corp games last week and in all 5 I had nothing but competitors or filthy anti-capitalists spawn.
Maybe 3 or 4 potential customers in all of space, which is really bad because the difficulty of getting a trade deal and the price of opening branch offices depends on distance, so few customers and high competition just adds salt to the wound of paying through the nose for a few measly mega corp branch buildings.

Anything else I don't mind. I don't even care if my direct neighbour consists of the hungry hungry hydras. Just please, not another criminal heritage mega corp.
Mr. Hanky Jun 18, 2021 @ 6:05pm 
Originally posted by NixBoxDone:
I feel like creation the opponent is kind of, uh... Cheaty, a little bit.
You know exactly who shows up to the fight and what ethics, civics and pops they'll have.

I like the randomness usually, but I've started 5 mega corp games last week and in all 5 I had nothing but competitors or filthy anti-capitalists spawn.
Maybe 3 or 4 potential customers in all of space, which is really bad because the difficulty of getting a trade deal and the price of opening branch offices depends on distance, so few customers and high competition just adds salt to the wound of paying through the nose for a few measly mega corp branch buildings.

Anything else I don't mind. I don't even care if my direct neighbour consists of the hungry hungry hydras. Just please, not another criminal heritage mega corp.
I get what you mean, however, I can create more powerful and effective opponents than the computer can, and, if I am playing in a huge galaxy with 15 opponents, I can rarely remember anything about the majority of them. Besides, they evolve over time, just like you. They will change their ethics and civics from time to time.
NixBoxDone Jun 19, 2021 @ 2:52am 
Yeah. Not saying that it'd make the game a free win. I just prefer to be surprised so long as the surprise isn't "your special empire type and the two civics you picked for it are now worthless, enjoy". >_<
galadon3 Jun 19, 2021 @ 3:24am 
The one I never wanted but wasnt asked if I want "Horizon Signal", neither care for its story nor its effects.
ScreamCon Jun 19, 2021 @ 6:59am 
Originally posted by NixBoxDone:
Yeah. Not saying that it'd make the game a free win. I just prefer to be surprised so long as the surprise isn't "your special empire type and the two civics you picked for it are now worthless, enjoy". >_<
Mega corps aren't even that powerful, my other friend thought it was when I played them. I also thought they were when I first played them... they can be good however if played right.

if an empire has already got a branch office from a megacorp and your competing you have to fight with the others for dominance.

Other than that all administrators are replaced with executives which looks good on outside, but in actuality trading amenities to trade value that doesn't scale over tech like energy does is a sliding game. Half the time you will have executives on a world but you don't get their trade value as the planet hasn't been linked to capital due to pirate causing reasons.

By playing regular empire there is the risk* that a criminal could set up in you, but even their buildings have some sort of value to host still before you throw them out of your world. If you manage to get an official corporate empire to setup shop you get loads of extra jobs and like, the only downside really is maybe giving the corporate empire more resource or energy to maintain fleet with. As far as I can see.
Last edited by ScreamCon; Jun 19, 2021 @ 7:01am
NixBoxDone Jun 19, 2021 @ 7:41am 
Mega corp can be surprisingly tough, especially if you go for a federation and exert pressure with massive political power via the senate.

The federation provides you with a massive pool of naval capacity you can use free of charge (barring some alloys for the actual hulls, of course) and your economic power and the extra modifiers from branch office buildings give you the necessary weight to leverage yourself into permanent power both in the senate and the federation.

From there you can wield the federation as a club to create tributaries.

The change in empire sprawl mechanics also makes their harsh penalties to same relatively irrelevant.

If you can get a galaxy that's even half-way decent for it, mega corp can be a fun ride.

The problem is that you really NEED the galaxy to give you at least an inch or two to work with at the start, especially if you built a mega corp that's designed for diplomacy and leveraging branch offices/subjects.
Last edited by NixBoxDone; Jun 19, 2021 @ 7:41am
ScreamCon Jun 19, 2021 @ 7:49am 
I also want to note an idea NixBox if your interested playing against megacorp. If you, or me design an empire to produce no trade value. Or as little as can be gotten the megacorp makes less on world. While still getting the jobs and like from megacorp maintaining.

Normally this requires running stratified economy to reduce trade value from pops. Not everyone's cup of tea... just something to be considered. The authority type of empire megacorp is setting up in.
Last edited by ScreamCon; Jun 19, 2021 @ 7:52am
NixBoxDone Jun 19, 2021 @ 8:03am 
Most of the time when I'm playing vs. mega corps I just deny them access entirely. Even if you minimize the flat credits they receive from the population and trade value of the planet, the branch buildings themselves still produce valuable flat resources.

Though cutting down on the profit of, say, a criminal heritage mega corp would still be interesting.
Peter34 Jun 19, 2021 @ 10:46am 
No. It's not like Crusader Kings 2 with the Sunset Invasion DLC.
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Date Posted: Jun 18, 2021 @ 7:55am
Posts: 35