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Sorry to hear your little xenophobe experiment is not the biggest ahole in the neighbourhood :D
Being Xenophobe makes no sense to make him aggressive towards me if we are technically the same species. If any thing they should be neutral to my empire.
Not at all - If you know what to expect. You've got a duplicate of your own empire and species. But larger. You can either attempt to curry favor with them and basically have two of your empire in a grand federation.
Or you could outgrow and conquer them, essentially doubling (or more) your population of your main species.
And as Galadon points out - Origins are a theme, not a base bonus.
If you want more friendly also go for pacifist, pacifists are even more inclined not to want war.
Not all of the origins are supposed to be competitive or OP. Some are just there to give flavour to your race.
You can leverage it a bit if you're not building xenophobe, but it doesn't feel like that's the goal.
I mean, even Humans are xenophobic towards each other all the time. And that's towards people from other parts of the same planet.
I think it's pretty easy to see how that effect would be so much stronger when they're separated into different parts of the galaxy. Especially when those pesky colonists insist on governing themselves, instead of accepting their place as colonies of the glorious Empire.
Thanks for the replies guys. I guess I didn't properly judged that origins are not always fully benefiting.
No worries my dude, this is a common confusion. Some people play Stellaris very seriously, others just play for fun and to create their own galactic story - the latter crowd gets some love by the developers as well.
As a result, there's some stuff in the game that's just fun to play, but not necessarily competitive with the top picks when it comes to civics, origins, ascension perks and the like.
Yep just look at doomsday if you have turned off guaranteed habitable worlds you can die from it because there's nowhere to go.
1 planet down out of 20 isn't so bad late game but it is a factor to take into consideration.
As the special edict you get that allows better pop movement. Need confirmation if that edict can only be used during planet destruction. If it can be used outside then could be useful for players who know their way around.
If you get to keep edict its probably a worth while start for skilled expansionist players.
Can AI's have the Lost Colony origin? Can the Advanced Colony be you???
Because, I SWEAR thats what happened to me.
I was playing one game, usually Voidborn Dwarves, and then I spot on the other side of the System, another group of Dwarves. Oh cool I thought, at first.
Then I noticed, they had the same name as my own, but were Planetbased Commonwealth...
As you can see the ai cannot have lost colony as it is unique
take a look at other ones too