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Is Lost Colony useless or what?
I've decided to have the Lost Colony start and it's extremely stupid. Not sure if it's bugged because of my Xenophobe trait since we are the same species but this advanced colony is very hostile to me and they are my neighbor at the same time! I assigned two envoys to improve relationship and it was still going negative each month...
So now I am in constant war with them! How is this a helpful start to my game compared to the other two?!
Last edited by Тривиум; Jun 16, 2021 @ 2:29am
Originally posted by galadon3:
The basic misconception here is that origins are a bonus or balanced, they aren't, some are benficial some are rather in between and some are or can be harmfull.
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Showing 1-15 of 17 comments
mss73055 Jun 16, 2021 @ 2:34am 
Well yes, it spawns an advanced empire like your own one.
Sorry to hear your little xenophobe experiment is not the biggest ahole in the neighbourhood :D
Тривиум Jun 16, 2021 @ 2:45am 
Originally posted by mss73055:
Well yes, it spawns an advanced empire like your own one.
Sorry to hear your little xenophobe experiment is not the biggest ahole in the neighbourhood :D
I am 51 years into the game and have to erase this Ironman game as it's just retarded! I didn't expect such dumb "bonus" by Paradox! The enemy easily sends two fleets of 2.5k power every year and my total army is around 3k and even with 1k starbases I cannot defend as he conveniently attacked me while at war and my fleet is several systems away.
Being Xenophobe makes no sense to make him aggressive towards me if we are technically the same species. If any thing they should be neutral to my empire.
The author of this thread has indicated that this post answers the original topic.
galadon3 Jun 16, 2021 @ 2:57am 
The basic misconception here is that origins are a bonus or balanced, they aren't, some are benficial some are rather in between and some are or can be harmfull.
Greifenstolz Jun 16, 2021 @ 3:01am 
The Xenophobe opinion-modifier for empires of the same species alone won't lead to constant war, as it is only -5 to opinion, or -10 if it's fanatic xenophobia. There is most likely more going on, like border friction, opposing ethics, the AI harming relations with you as precipice to war (sounds likely) because you are a great target and they have some conqueror personality, etc.
Mansen Jun 16, 2021 @ 4:17am 
Originally posted by Тривиум:
Is Lost Colony useless or what?

Not at all - If you know what to expect. You've got a duplicate of your own empire and species. But larger. You can either attempt to curry favor with them and basically have two of your empire in a grand federation.

Or you could outgrow and conquer them, essentially doubling (or more) your population of your main species.

And as Galadon points out - Origins are a theme, not a base bonus.
ScreamCon Jun 16, 2021 @ 6:17am 
The xenophile variant is probably going to be more useful. Xenophile's tend to be more cooperative to form alliances and since your empire design influences the other can make the other empire more friendly.

If you want more friendly also go for pacifist, pacifists are even more inclined not to want war.
Last edited by ScreamCon; Jun 16, 2021 @ 6:19am
NixBoxDone Jun 16, 2021 @ 6:27am 
Lost Colony is mostly a roleplaying perk.
Not all of the origins are supposed to be competitive or OP. Some are just there to give flavour to your race.

You can leverage it a bit if you're not building xenophobe, but it doesn't feel like that's the goal.
Last edited by NixBoxDone; Jun 16, 2021 @ 6:28am
Ryika Jun 16, 2021 @ 6:59am 
Lost Colony also gains a unique Planet Modifier for the Capital, which gives extra amenities and resources from jobs. Still doesn't make it all that strong though.

Originally posted by Тривиум:
Being Xenophobe makes no sense to make him aggressive towards me if we are technically the same species.
I mean, even Humans are xenophobic towards each other all the time. And that's towards people from other parts of the same planet.

I think it's pretty easy to see how that effect would be so much stronger when they're separated into different parts of the galaxy. Especially when those pesky colonists insist on governing themselves, instead of accepting their place as colonies of the glorious Empire.
Magma Dragoon Jun 16, 2021 @ 7:43am 
The UED is asserting direct control over the Kopprolu Sector.
Тривиум Jun 17, 2021 @ 2:28am 
Originally posted by Magma Dragoon:
The UED is asserting direct control over the Kopprolu Sector.
https://static.wikia.nocookie.net/starcraft/images/8/86/Planet_SC1_Art1.jpg/revision/latest/scale-to-width-down/1000?cb=20171120093412

Thanks for the replies guys. I guess I didn't properly judged that origins are not always fully benefiting.
NixBoxDone Jun 17, 2021 @ 3:50am 
Originally posted by Тривиум:
Originally posted by Magma Dragoon:
The UED is asserting direct control over the Kopprolu Sector.
https://static.wikia.nocookie.net/starcraft/images/8/86/Planet_SC1_Art1.jpg/revision/latest/scale-to-width-down/1000?cb=20171120093412

Thanks for the replies guys. I guess I didn't properly judged that origins are not always fully benefiting.

No worries my dude, this is a common confusion. Some people play Stellaris very seriously, others just play for fun and to create their own galactic story - the latter crowd gets some love by the developers as well.
As a result, there's some stuff in the game that's just fun to play, but not necessarily competitive with the top picks when it comes to civics, origins, ascension perks and the like.
Senkoau Jun 17, 2021 @ 1:39pm 
Originally posted by Тривиум:
Originally posted by Magma Dragoon:
The UED is asserting direct control over the Kopprolu Sector.
https://static.wikia.nocookie.net/starcraft/images/8/86/Planet_SC1_Art1.jpg/revision/latest/scale-to-width-down/1000?cb=20171120093412

Thanks for the replies guys. I guess I didn't properly judged that origins are not always fully benefiting.

Yep just look at doomsday if you have turned off guaranteed habitable worlds you can die from it because there's nowhere to go.
ScreamCon Jun 17, 2021 @ 2:25pm 
Originally posted by Senkoau:
Yep just look at doomsday if you have turned off guaranteed habitable worlds you can die from it because there's nowhere to go.
I think that one has the least benefits. that origin disables the two extra starter planets last time I checked. The occasional planet devastation decreases the worth of the increased resource production. Probably doesn't negate it completely so could* be useful for extremely* ambitious players.

1 planet down out of 20 isn't so bad late game but it is a factor to take into consideration.

As the special edict you get that allows better pop movement. Need confirmation if that edict can only be used during planet destruction. If it can be used outside then could be useful for players who know their way around.

If you get to keep edict its probably a worth while start for skilled expansionist players.
Last edited by ScreamCon; Jun 17, 2021 @ 2:34pm
AUSGrizzly Jun 17, 2021 @ 6:10pm 
General Query about Lost Colonies...
Can AI's have the Lost Colony origin? Can the Advanced Colony be you???
Because, I SWEAR thats what happened to me.
I was playing one game, usually Voidborn Dwarves, and then I spot on the other side of the System, another group of Dwarves. Oh cool I thought, at first.
Then I noticed, they had the same name as my own, but were Planetbased Commonwealth...
ScreamCon Jun 17, 2021 @ 6:12pm 
https://stellaris.paradoxwikis.com/Empire

As you can see the ai cannot have lost colony as it is unique
take a look at other ones too
Last edited by ScreamCon; Jun 17, 2021 @ 6:12pm
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Date Posted: Jun 16, 2021 @ 2:29am
Posts: 17