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Is there a way for an occupying army to exterminate the pops on the planet?
I'm trying to play with army instead of colossus, and I like to exterminate other aliens ( I play as fanatical xenophobic/militarist ).

I chose the megastructures instead of colossus, so I have to claim territory, occupy it, and then purge pop. But it takes time and triggers unstability.

Is there a way to use your army to kill the pop of a planet to the point it turns it into an empty colonizable planet? As bombing a planet from the sky doesnt empty the planet totally.

Thanks in advance!
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Showing 1-14 of 14 comments
If your empire has the Fanatic Purifiers civic then your fleets can use the Armageddon bombardment stance to kill all life on a planet and reduce it to a tomb world.

There's no way to have your invading armies exterminate all of the population on a planet. You can increase the possibility that they do collateral damage when they invade by choosing types of troops that do a lot of collateral damage and using a leader with an ability that does extra collateral damage. I believe that civilian death is one of the possible types of collateral damage that can occur. This may be beneficial in that it may speed the process of exterminating the rest of the population after you have captured the planet, because there will be fewer pops there. This does not require Fanatic Purifiers, and can be combined with heavy orbital bombardment (which can eliminate population down to a certain threshold). I don't believe that those two combined will ever leave the planet completely depopulated, though, so you will have to do at least some amount of post-conquest extermination.
Half Phased Apr 6, 2021 @ 12:54am 
If you’re a genocidal empire, then once you capture the planet during total war you’ll begin purging the planets population immediately.

If you’re not a genocidal empire and you don’t have total war, then you won’t start purging when you only occupy a planet as it’s not yours yet.
HappySack (Banned) Apr 6, 2021 @ 7:13am 
In short, no.

Besides specific bombardment stances the next best thing is to conquer planets as usual but to set the enemy species to the Extermination purge type which should work for all but the largest planets (which you may have to manually abandon) and to set your Land Appropriation policy to Prohibited, I've never actually done this so I have no idea how well it will work in practice though.
Last edited by HappySack; Apr 6, 2021 @ 7:16am
Originally posted by HappySack:
In short, no.

Besides specific bombardment stances the next best thing is to conquer planets as usual but to set the enemy species to the Extermination purge type which should work for all but the largest planets (which you may have to manually abandon) and to set your Land Appropriation policy to Prohibited, I've never actually done this so I have no idea how well it will work in practice though.

Yeah that's what I do. But I already have ~ 150 planets and habitats, I can't micro-manage more. I'd like to just kill anyone and that's it. I chose the MegaStructure tradition instead of the Colossus one, guess it was a mistake.

Originally posted by Half Phased:
If you’re a genocidal empire, then once you capture the planet during total war you’ll begin purging the planets population immediately.

If you’re not a genocidal empire and you don’t have total war, then you won’t start purging when you only occupy a planet as it’s not yours yet.
Originally posted by tempest.of.emptiness:
If your empire has the Fanatic Purifiers civic then your fleets can use the Armageddon bombardment stance to kill all life on a planet and reduce it to a tomb world.

There's no way to have your invading armies exterminate all of the population on a planet. You can increase the possibility that they do collateral damage when they invade by choosing types of troops that do a lot of collateral damage and using a leader with an ability that does extra collateral damage. I believe that civilian death is one of the possible types of collateral damage that can occur. This may be beneficial in that it may speed the process of exterminating the rest of the population after you have captured the planet, because there will be fewer pops there. This does not require Fanatic Purifiers, and can be combined with heavy orbital bombardment (which can eliminate population down to a certain threshold). I don't believe that those two combined will ever leave the planet completely depopulated, though, so you will have to do at least some amount of post-conquest extermination.

Didn't choose fanatic purifier, wanted to try a militaristic xenophobic empire ( also, didn't feel ready yet to play fanatic purifier in grand amiral ).

Originally posted by Virthuss ( French in Tw ):
Didn't choose fanatic purifier, wanted to try a militaristic xenophobic empire ( also, didn't feel ready yet to play fanatic purifier in grand amiral ).
If you can stand a the extra micromanagement and can afford the energy cost, then there is a way to exterminate a conquered population faster and without instability. After you have complete control of the planet you can resettle the population there to a number of your other planets, spreading them around.

Doing this will exterminate the pops faster because each planet exterminating pops has its own extermination queue, and so instead of all waiting in a long line for one queue the pops from that planet will have a larger number of shorter queues. For example, if you resettle fifty pops from one planet to put one pop on each of fifty planets then they will be gone in one-fiftieth the time.

Another benefit of this is that you will spread around the unhappiness. A planet with fifty pops waiting to die and no happy pops will have severe stability issues, and may experience unrest-related events in the time it takes for those fifty pops to be killed off. If those pops are instead spread out to developed planets then each planet will bear a lighter burden of unhappiness and also have a larger pool of happy pops to offset the unhappiness and avoid instability and unrest. The more you spread them out the less of an impact there will be and the sooner the impact will expire.

This can also be combined with heavy bombardment of the planet and collateral damage during the invasion to try to drive down the number of pops left on the planet when you gain control of it.
Last edited by tempest.of.emptiness; Apr 6, 2021 @ 8:37pm
Originally posted by tempest.of.emptiness:
Originally posted by Virthuss ( French in Tw ):
Didn't choose fanatic purifier, wanted to try a militaristic xenophobic empire ( also, didn't feel ready yet to play fanatic purifier in grand amiral ).
If you can stand a the extra micromanagement and can afford the energy cost, then there is a way to exterminate a conquered population faster and without instability. After you have complete control of the planet you can resettle the population there to a number of your other planets, spreading them around.

Doing this will exterminate the pops faster because each planet exterminating pops has its own extermination queue, and so instead of all waiting in a long line for one queue the pops from that planet will have a larger number of shorter queues. For example, if you resettle fifty pops from one planet to put one pop on each of fifty planets then they will be gone in one-fiftieth the time.

Another benefit of this is that you will spread around the unhappiness. A planet with fifty pops waiting to die and no happy pops will have severe stability issues, and may experience unrest-related events in the time it takes for those fifty pops to be killed off. If those pops are instead spread out to developed planets then each planet will bear a lighter burden of unhappiness and also have a larger pool of happy pops to offset the unhappiness and avoid instability and unrest. The more you spread them out the less of an impact there will be and the sooner the impact will expire.

This can also be combined with heavy bombardment of the planet and collateral damage during the invasion to try to drive down the number of pops left on the planet when you gain control of it.
I thought about doing that as well. I'm reaching 5000 pops of my own species so so far I was actually doing the opposite: I was relocating my jobless guys to the fresh planets, then launched all the district/building construction queue, so in the end the planet would take care of the purge and it's less micromanagement.

In the end I realized that chosing the biological ascencion with the fast breeder trait kind of forced me to play both wide and tall to make them work.

It's more management but I like the idea of spamming the universe with my own species.

At some point I think Ill just keep going and create vassals made of my own species only.

Edit: Next run, I'll play exterminators robots in grand amiral. Wish me good luck lol.
Last edited by Virthuss (法國人在台灣); Apr 7, 2021 @ 12:25am
Originally posted by tempest.of.emptiness:
If your empire has the Fanatic Purifiers civic then your fleets can use the Armageddon bombardment stance to kill all life on a planet and reduce it to a tomb world.

There's no way to have your invading armies exterminate all of the population on a planet. You can increase the possibility that they do collateral damage when they invade by choosing types of troops that do a lot of collateral damage and using a leader with an ability that does extra collateral damage. I believe that civilian death is one of the possible types of collateral damage that can occur. This may be beneficial in that it may speed the process of exterminating the rest of the population after you have captured the planet, because there will be fewer pops there. This does not require Fanatic Purifiers, and can be combined with heavy orbital bombardment (which can eliminate population down to a certain threshold). I don't believe that those two combined will ever leave the planet completely depopulated, though, so you will have to do at least some amount of post-conquest extermination.

Actually, if you play as fanatic purifiers your armies do begin purging pops the second you invade it with armies.

So.. yes.. and it would be painfully obvious if you chose fanatic purifiers.. which sounds like your style.. as that's what you're doing.
RawCode Apr 7, 2021 @ 2:47am 
i hope you all understand how stupid and wasteful to purge pops that can be put to work and produce sweet alloys used for waging war and taking more planets?
Gustuv Wynd Apr 7, 2021 @ 10:50am 
I like playing exterminator robots. I make farming planets with bio reactors that I will resettle captured organic pops to...they don't actually get burned, but it seems fitting.

Though playing on anything but a small map pretty much requires cracking planets...otherwise you will be micromanaging 100s of planets. I stop at around 30 and crack the rest. I never have issues with resources.
Meewec Apr 7, 2021 @ 10:56am 
Originally posted by RawCode:
i hope you all understand how stupid and wasteful to purge pops that can be put to work and produce sweet alloys used for waging war and taking more planets?
not everything has to be about maximum benefit. my empires have themes to them, i play to those themes when i play them
Originally posted by RawCode:
i hope you all understand how stupid and wasteful to purge pops that can be put to work and produce sweet alloys used for waging war and taking more planets?

Playing MegaCorp I had a massive multi-ethnic empire ran by a minority of rich genetically modifed-humans. It was pretty funny.

Now I play a xenophobic militaristic species with extermination pulsions and it's even funnier lmao
Queltis Apr 8, 2021 @ 4:13am 
Originally posted by Virthuss ( French in Tw ):
I'm trying to play with army instead of colossus, and I like to exterminate other aliens ( I play as fanatical xenophobic/militarist ).

I chose the megastructures instead of colossus, so I have to claim territory, occupy it, and then purge pop. But it takes time and triggers unstability.

Is there a way to use your army to kill the pop of a planet to the point it turns it into an empty colonizable planet? As bombing a planet from the sky doesnt empty the planet totally.

Thanks in advance!

The way I do it is by setting up two or three habitats with solely anti-crime buildings in place, then resettle the conquered populations to it immediately. This allows me to help the food refugees through processing without incurring the massive economic hit of expanding/conquering too quickly.
Queltis Apr 8, 2021 @ 4:15am 
Originally posted by RawCode:
i hope you all understand how stupid and wasteful to purge pops that can be put to work and produce sweet alloys used for waging war and taking more planets?

There are a considerable number of ethics and civic types that prevent what you’re suggesting.
Originally posted by Queltis:
Originally posted by Virthuss ( French in Tw ):
I'm trying to play with army instead of colossus, and I like to exterminate other aliens ( I play as fanatical xenophobic/militarist ).

I chose the megastructures instead of colossus, so I have to claim territory, occupy it, and then purge pop. But it takes time and triggers unstability.

Is there a way to use your army to kill the pop of a planet to the point it turns it into an empty colonizable planet? As bombing a planet from the sky doesnt empty the planet totally.

Thanks in advance!

The way I do it is by setting up two or three habitats with solely anti-crime buildings in place, then resettle the conquered populations to it immediately. This allows me to help the food refugees through processing without incurring the massive economic hit of expanding/conquering too quickly.

Or you can just send them to a jail world full of police offices. The problem however is the same, your idea suggests manual management, which becomes too complicated end game.

In anyways I restarted a game and I'll play an angry-Skynet that will send its terminators and it's robots through the galaxy to kill everything that moves.
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Date Posted: Apr 5, 2021 @ 11:18pm
Posts: 14