Stellaris

Stellaris

View Stats:
rikkitikki Jul 23, 2021 @ 10:04am
Noob guide to making robots, please?
I need to make robots in order to please a faction. How do I do that? I thought there was a button for it in the pop section of the planet screen but I may be thinking of an older version of the game. Was there a technology tree I needed to follow and I missed it? Which tech?
< >
Showing 1-9 of 9 comments
SievertChaser Jul 23, 2021 @ 10:32am 
You need Powered Exoskeletons, then Robotic Workers, then build a robot factor, and let her rip.
rikkitikki Jul 23, 2021 @ 10:50am 
Originally posted by dennis.danilov:
You need Powered Exoskeletons, then Robotic Workers, then build a robot factor, and let her rip.

Ah. Great. Thanks!
Knightmage Bael Jul 23, 2021 @ 12:34pm 
There will be little icons in the lower right section of the technology "card" (if you want to call it that). If you hover your cursor over it it'll say "leads to advancements in robotics".

That's what you want. However, its RNG based though there is an age old trick. Save right before the research is completed then reload till you get the one you want. I believe robotics is a society research? I usually never roll robotics tech cards, so I never really bother.

===================:::Important Stuff:::==========


However, BE CAREFUL.

In my game the number 3 empire (outside fallen empires) just had their entire empire obliterated by a machine rebellion.

When you get to dangerous technology that allows for synths and AI, watch for warning signs, and make sure to go to your Policy section (F6 hotkey), and select "Artificial Intelligence" for "citizen rights" otherwise your machines could rebel and destroy your empire.

Some people here who are very skilled and claim that its easy (its really not), like to intentionally let it happen, because defeating them gives you an insane unity buff (among other things), but if you're new to it, I really really really don't recommend doing that. Machine rebellions will appropriate any territory that has machine workers, taking up to HALF of your systems.

If you try to outlaw them after the warning signs appear, instead of "allow citizen rights", they'll spawn with the "determined exterminator", which will heavily buff their fleets.
Last edited by Knightmage Bael; Jul 23, 2021 @ 12:41pm
Bloodartist Jul 23, 2021 @ 1:14pm 
Not very experienced in the intricacies, but if Im not mistaken, the main danger is having sentient robots that don't have citizen rights. Then they feel inclined to rebel and cause problems. Giving them those rights will lower the chance of an uprising. In other words, if you treat your robots/synths like slaves, they will probably rebel at some point.

This isn't the only scenario, but its the most likely one.

ps. Powered exoskeletons and robot-related research is under engineering.
https://stellaris.paradoxwikis.com/Engineering_research#Robots
Last edited by Bloodartist; Jul 23, 2021 @ 1:16pm
Knightmage Bael Jul 23, 2021 @ 1:30pm 
Originally posted by Bloodartist:
Not very experienced in the intricacies, but if Im not mistaken, the main danger is having sentient robots that don't have citizen rights. Then they feel inclined to rebel and cause problems. Giving them those rights will lower the chance of an uprising. In other words, if you treat your robots/synths like slaves, they will probably rebel at some point.

This isn't the only scenario, but its the most likely one.

ps. Powered exoskeletons and robot-related research is under engineering.
https://stellaris.paradoxwikis.com/Engineering_research#Robots

Yeah, there's a crisis event, is it the...uh, contingency? I've never had it. The one specifically dedicated to machines and robots disappearing throughout the galaxy.

Which, yet again, is also influenced by sentient robots without citizen rights. That is the backbone to preventing 90% of all robot/synth-related problems.
SievertChaser Jul 23, 2021 @ 1:47pm 
*laughs in "The Flesh is Weak"*
Knightmage Bael Jul 23, 2021 @ 2:15pm 
Originally posted by dennis.danilov:
*laughs in "The Flesh is Weak"*

Yeah that's definitely a good alternative for the energy issue.

Though I think its less an issue and more just something I find strange. A ring world should produce power regardless. The Flesh is Weak should just provide it with an insane bonus instead. Or maybe alternative bonuses, like a crazy alloy yield. You always need alloys.
Spirit Jul 23, 2021 @ 2:16pm 
or just play a machine empire , there you can outpop every other empire
Stavbearer Jul 23, 2021 @ 3:03pm 
Originally posted by Archmage_Bael:
There will be little icons in the lower right section of the technology "card" (if you want to call it that). If you hover your cursor over it it'll say "leads to advancements in robotics".

That's what you want. However, its RNG based though there is an age old trick. Save right before the research is completed then reload till you get the one you want. I believe robotics is a society research? I usually never roll robotics tech cards, so I never really bother.

===================:::Important Stuff:::==========


However, BE CAREFUL.

In my game the number 3 empire (outside fallen empires) just had their entire empire obliterated by a machine rebellion.

When you get to dangerous technology that allows for synths and AI, watch for warning signs, and make sure to go to your Policy section (F6 hotkey), and select "Artificial Intelligence" for "citizen rights" otherwise your machines could rebel and destroy your empire.

Some people here who are very skilled and claim that its easy (its really not), like to intentionally let it happen, because defeating them gives you an insane unity buff (among other things), but if you're new to it, I really really really don't recommend doing that. Machine rebellions will appropriate any territory that has machine workers, taking up to HALF of your systems.

If you try to outlaw them after the warning signs appear, instead of "allow citizen rights", they'll spawn with the "determined exterminator", which will heavily buff their fleets.
Robots and all robot related stuff is found in engineering, except for 2 late game machine empire techs, which are in society
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 23, 2021 @ 10:04am
Posts: 9