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Now I know it would make sense for warm planets to have more agricultural districts, but I always figured Stellaris didnt take into account for gameplay reasons.
Usually my star bases take care of food.
https://stellaris.paradoxwikis.com/Planetary_features
Frequencies of Planetary featuress differ among planet types.
- cold planets perform worse in food supply
- veggy planets do poor in the energy department. You need to unblock Mountain areas to get the best of cold planets.
- mineral production looks worse on veggy planets.
While planet types do influence features, game also normalizes them via
That being said you also get different trait options for planets, which I think favor continental and jungle ones. So it's hard to say.
Right yeah, there's the Ocean of Conciousness which is +25% habitability, so Ocean ones are less desirable then, but continental and tropical ones are good adjacent ones.
Tropical ones are especially known for 'Lush' I believe and continental.
Other planets may have their own favored traits though, but I always favor Tropical, but certainly benefits in going Savanna or going Alpine if mineral heavy lithoids.
Not really anymore (less you are talking about Clone Vats), so really food is a poor thing to mass produce if you can't use it.
The only exception is the Tree of Life Origin and Hiveminds in general, which is great with those worlds and food. (although the Tree of Life does spawn more agricultural districts anyways I think).
Overall it is all more theme though, so you should pick ones that you think fit the theme.
Asfor other planets: the higher the amount of districts, the greater chance for planet to have the "even" spread of features. Basically, climate mostly influences smaller planets: as size grows chance of planets getting "non-bonus" features increases - reason why you rarely see lopsided planet of size much greater than 10.
Something less conventional, like ringworld (provided you know what you're doing). But that's somewhat beyond the scope of this topic, I think.
Back on topic: minerals can be mined from asteroids (usually, more than you'll initially need). Energy could be trickier, but thanks to a certain "eester egg" you can run into with dry climate, IDK if it's worth for energy alone. I'd say: choose what "feels right" for the species - RNG on galaxy generation will screw you much more than you can mitigate by certain climate.