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Xenophobe strategy?
I am having some difficulty finding a winning strategy as a xenophobe. Everyone hates me (whine whine whine), constantly declare war, won't enter into any agreements. Nothing unusual, all expected for a xenophobe, but leaves me in a very precarious position. Ideas?
Originally posted by yuzhonglu:
1. Play as a necrophage.
2. Play as a technocratic xenophobe (Fanatic materialism/xenophobe)
3. Rush to cruisers on your 3 planets.
4. Win.

Stefan Anon did a youtube video on this. He had like 20+ cruisers by 2230.
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yuzhonglu Aug 8, 2021 @ 1:31pm 
1. Play as a necrophage.
2. Play as a technocratic xenophobe (Fanatic materialism/xenophobe)
3. Rush to cruisers on your 3 planets.
4. Win.

Stefan Anon did a youtube video on this. He had like 20+ cruisers by 2230.
Last edited by yuzhonglu; Aug 8, 2021 @ 1:32pm
Jimmy Rustler Aug 8, 2021 @ 3:01pm 
Being hated makes your decision making quite simple. You will be aggressively expanding and fortifying your border where you can not push further. The fact the AI declares war and won't work with you means little if they can't find a way past your border to actually injure you in any way. You can subjugate or outright conquer/enslave, entirely your choice.
Danny Aug 8, 2021 @ 3:20pm 
Fanatic xenophobes aren't hated...

Now go purifier, devouring swarm or determined exterminator.
Now those guys are hated!
Danny Aug 8, 2021 @ 3:27pm 
Originally posted by walter.hirtes:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037945065

Is this enough?

Can it be in english? XD
bea.hirtes Aug 8, 2021 @ 3:35pm 
The red numbers are in english xD
EnemigoDeLaMafia Aug 8, 2021 @ 3:42pm 
If you get somewhat of a critical mass, that should prevent attacks so you can focus on what you need to do. Still gotta be weary if you are bordering a fanatic militarist or purifier. But other empires won't generally attack If not superior.
Heimdall313 Aug 8, 2021 @ 4:06pm 
Envoys, just butter everyone with envoys

Originally posted by yuzhonglu:
1. Play as a necrophage.
2. Play as a technocratic xenophobe (Fanatic materialism/xenophobe)
3. Rush to cruisers on your 3 planets.
4. Win.

Stefan Anon did a youtube video on this. He had like 20+ cruisers by 2230.

that's insane I have to find that.
Pick rivals carefully to garnor favor, and make sure to build high defenses and fleets to fight back. (picking systems so they don't get close to you).
mss73055 Aug 8, 2021 @ 11:39pm 
Ahahaha as a xenophile necrophage I got kicked from my own federation. With all the immigration buffs and free pacts individual pops flocked to be eaten, their but their empires hated me enough to kick me out :D.

You can go isolationist. Get a ring of underlings between yourself and the rest of the galaxy.
And It's not forever, unless you pick Inner Perfection.
ScreamCon Aug 9, 2021 @ 5:23am 
Xenophobe is useful in 3 conditions.
a. You want the growth/starbase building bonus of the ethic
b. You want to turn aliens to livestock for food mineral
c. You want to run egalitarian on main species but have slaves on aliens.

As of some of the newer 3.0 updates its harder to make allies at beginning of game due to industrial based warring. You can try running diplomatic corps to ample your envoys by 2, and go for the diplomat grant edict which adds 1. There is also a envoy boosting tradition down the Diplomacy tree. +1 envoy.
A "Grand Embassy Complex" building buildable on your capital after unlocking the xeno relations and diplomacy technologies. Can add up to +2.
Also there is the Interstellar Assembly megastructure that can boost envoys another +2
With the "master builders" tradition ascention it *may* be possible to build a second, I don't know if this only applies to the cap of ringworlds though.

This adds ontop of the base enovy you get not playing as Inward perfection. +1

This leaves you with a absolute max of 9 with xenophobe empires. 11 if your xenophile. And 11, 13 respectively if your able to build a second Interstellar Assembly.

[Edit] I corrected the absolute number based on the 1 base envoy you get at year 1 [Edit]
Last edited by ScreamCon; Aug 9, 2021 @ 1:21pm
HappySack (Banned) Aug 9, 2021 @ 8:10am 
Unless you're playing as an isolationist then xenophobe means you're going to go to war a lot and snowball your early game advantages otherwise what's even the point of picking it unless you have a fetish for being hated.
Danny Aug 9, 2021 @ 8:19am 
Originally posted by HappySack:
Unless you're playing as an isolationist then xenophobe means you're going to go to war a lot and snowball your early game advantages otherwise what's even the point of picking it unless you have a fetish for being hated.

Like the person said above you, you can pick it for the growth bonuses or cheaper outpost influence cost. That's generally my reason for picking it.
AzCrazyDiamond Aug 9, 2021 @ 8:27am 
Wow so much good advice, thanks to you all.
Re: fortify the borders. Standard tactic for me, build enough navy that no one is Superior to deter them from declaring war, find choke points and fortify them so that if they declare war they'll be deterred from invading. Last game I played as xenophobe, I just couldn't get enough alloy production to get all that done before two adjacent civs formed a federation and pounced on me.
Perhaps a separate topic, but one of them just snuck through a corner of the system and bypassed my fortified station altogether. Bug? Navy + station would have been enough to stop them, but I chased them with my navy and that alone wasn't enough. Wtf build a decked out station if their navy can just sneak past it?
if you want to purge any xeno use neutering as that will not get negative diplomatic relationships with other empires
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Date Posted: Aug 8, 2021 @ 1:14pm
Posts: 22