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2. Play as a technocratic xenophobe (Fanatic materialism/xenophobe)
3. Rush to cruisers on your 3 planets.
4. Win.
Stefan Anon did a youtube video on this. He had like 20+ cruisers by 2230.
Now go purifier, devouring swarm or determined exterminator.
Now those guys are hated!
Is this enough?
Can it be in english? XD
that's insane I have to find that.
You can go isolationist. Get a ring of underlings between yourself and the rest of the galaxy.
And It's not forever, unless you pick Inner Perfection.
a. You want the growth/starbase building bonus of the ethic
b. You want to turn aliens to livestock for food mineral
c. You want to run egalitarian on main species but have slaves on aliens.
As of some of the newer 3.0 updates its harder to make allies at beginning of game due to industrial based warring. You can try running diplomatic corps to ample your envoys by 2, and go for the diplomat grant edict which adds 1. There is also a envoy boosting tradition down the Diplomacy tree. +1 envoy.
A "Grand Embassy Complex" building buildable on your capital after unlocking the xeno relations and diplomacy technologies. Can add up to +2.
Also there is the Interstellar Assembly megastructure that can boost envoys another +2
With the "master builders" tradition ascention it *may* be possible to build a second, I don't know if this only applies to the cap of ringworlds though.
This adds ontop of the base enovy you get not playing as Inward perfection. +1
This leaves you with a absolute max of 9 with xenophobe empires. 11 if your xenophile. And 11, 13 respectively if your able to build a second Interstellar Assembly.
[Edit] I corrected the absolute number based on the 1 base envoy you get at year 1 [Edit]
Like the person said above you, you can pick it for the growth bonuses or cheaper outpost influence cost. That's generally my reason for picking it.
Re: fortify the borders. Standard tactic for me, build enough navy that no one is Superior to deter them from declaring war, find choke points and fortify them so that if they declare war they'll be deterred from invading. Last game I played as xenophobe, I just couldn't get enough alloy production to get all that done before two adjacent civs formed a federation and pounced on me.
Perhaps a separate topic, but one of them just snuck through a corner of the system and bypassed my fortified station altogether. Bug? Navy + station would have been enough to stop them, but I chased them with my navy and that alone wasn't enough. Wtf build a decked out station if their navy can just sneak past it?