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Its a must have if you want every little bit of growth, especially late game.
Far from the Suck you mentioned.
It's like: "get this choice and suffer."
If I had chosen "Become the Crisis" instead I would have won.
A specific species growth to a building modifier.
Picking Engineered Evolution will COST YOU GAMES.
Steel is faster, stronger, smarter than any flesh.
so i'm being the ♥♥♥♥ and ignoring them. maybe a half decent ally will come out the other side.
You just need to understand how to use it to your advantage.
Being able to tailor all your organics to fit the planets and jobs is extremely powerful.
The same can be said about any species or inorganic. You must optimize your strengths.
Let me highlight the below screenshot:
1. 93k Science/Month
2. 23k Energy/Month
3. 7k Alloy/Month
4. 9k Food/Month
6. Yes thats 37 Million fleet power.
7. 4411 Pops at year 2535 with 46 colonies and still getting overpopulation to the point I suspect my species are filling my alies worlds now.
https://steamcommunity.com/sharedfiles/filedetails/?id=2541246752
I never try to get super growth and I ALWAYS end up on top...
And yes, I DO play on Grand Admiral non-scaling.