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If you feel bad about missing out on the megastructures the gigastructural engineering mod adds many more.
It still IS a nice center of industry for your empire but not as much a must-have as it was.
Besides that yea... megacorps... not really much different in play-style on theory the mega-corps branch-offices are nice and powerfull.. IF stellaris wouldn't insist on spawning a ton of AI-megacorps whenever you play one.
My last game playing one, I was boxed in between a fallen empire and a ringworld-start empire (so they had their capital and not much else for a long time) my first contact with the wider galaxy was when the galactic community was established at that point every possible branch-office was already snatched up by the FOUR (out of 12 AI-empires) other megacorps...
And while being boxed in that way was especially unlucky the megacorp-spawn bias is just the norm.
Would have been better off not playing a megacorp in that game, their civics suck compared to normal empire ones and that one branch office the game graciously allowed me to open really doesn't offset the +50% empire sprawl.
Megacorp dlc is good even if you don't plan on being the megacorp. There is multiple ways to deal with the megacorp.
For syndicates increased crime prevention, for normals no trade agreement, for ones that are setup on world can opt from working trade jobs and have low living standards to reduce their energy income via no trade.
The megacorp has increased chance of getting the galactic market trade hub, but mostly the -10% market cost is a gemic. A normal empire doesn't need it. You don't need it as having to trade much energy is sign of economic weakness, you become too reliant on other large empires for base resource.