Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Its the trivialness of the manual that makes up the game.
And short burst outcome the action.
The devs can and likely will eventually automate things but you will see what I mean they will manufacture a new mechanic to fill the manual. So as the player is doing something to say they didn't just watch a movie.
The quality of the game could be to say the quality of the manual. But question is, can the manual be quality?
For tiny icons, try turning up the ingame settings GUI to 1.2 or 1.3 (?), it should help. (it makes the icons 20-30% larger.
I am okay with needing to do manually stuff, but the base UI of the game is like a scrolling simulator mid to lategame.
Imagine if I unlock 15-20 buildings per planet! This is like 4 scrolls per planet. The buttons on top for the categories don't help much as they are not saved. Also I need to go over the buildings frequently (every 1-2 years) as this is per design and completely normal.
Now when I think about it it doesn't seem like the Windows setting is affecting it as the zooming in/out is still having the same sensitivity. I am pretty sure that this is something easily changed and shouldn't be such a big deal especially for a game which is updated frequently and is like 6 years or so old...
The only aspect of the UI worse than the outliner, is the dual-layers of the galaxy/star system map.
https://forum.paradoxplaza.com/forum/threads/stellaris-mouse-scroll-sensitivity-is-low.1513708/
Are you able to see this post and the two attached pictures better explaining the low sensitivity? Direct links below - I am making the tiniest possible movement of the mouse wheel and as you can see it barely shows the picture of the hidden building. I cannot normally make more than 7-8 movements with my finger, so I barely reveal 1-2 buildings...
https://forum.paradoxplaza.com/forum/attachments/1-png.813511/
https://forum.paradoxplaza.com/forum/attachments/2-png.813513/
Tested it and yeah that's how mine is. If I have the mousewheel locked, then scrolling through 11 buildings is ~3 scrolls. To get to the bottom faster I just grab the scroll bar apparently.
Unlocking the mousewheel lets me get to the bottom quickly though, since it just spins freely.
So single "tick" does seem pretty small, but could be exacerbated if your mousewheel has fewer uh "clicks" or whatever per rotation? Pdx could easily double or triple the per tick scroll rate though.
To me it scrolls 6 lines and in Stellaris that is atrociously slow still. Just saying that's where your Windows settings come into play. If i were to speed that up it would screw over all other apps such as Notepad.
Edit: If you are curious about technicalities, it has invisible optical reader. The old version had bright red laser or something, making it not emit any light at all is also a safety improvement for eyes.
Maybe most players just got used to the slow scrolling speed and to playing the game at a slower pace. (dunno)
The scroll speed is slower in this game than any other game for me. Especially in the outliner. (hardware: 4K monitor & Logitech g-proX mouse)
I tried changing windows scroll speed settings but this does nothing in this game.