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Systems that aren't claimed are returned after the end of a war.
Just like normal starbase claiming, the farther from your territory the more expensive it is.
Wait, so when you conquer you don't get it?
I swear I got a couple of systems and did not claim them. Now I not so sure. I was playing a lot last night. How can you make claims if you can't see it. Often times I get into a situation where I cannot make claims because of course I'm becoming hostile and they close the boarder. There's probably a sequence of steps conquering civs go about this and I'm just missing something.
Is there more ways to gain influence because I maximize traditions. I'm not sure what else I can do. I guess having a deficit harms it?
Pleasing your factions.
Designating Rivals.
Having protectorates.
Avoiding advanced treaties.
Avoiding influencing factions (promoting, suppressing).
If you don't have Intel on a system you have to set spy networks or use the gathering information spy operation to gain vision and be able to claim them before declaring war and going there in person.
If you have access to total wars you don't have to claim systems, during those wars captured territory immediately switches ownership (but you have to invade colonies too or the system doesn't count as being occupied).
I don't have anything except gather intel since I don't own nemesis. Is that the operation you're talking about.
I do please my factions and getting rivals but the increase is so small. Is a negative deficit in resources also a cause? And empire sprawl deficit? I guess I shouldn't have taken non-aggression packs. It must've stopped it (I'm playing a Human xenophobic Imperialist Nationalist faction so you probably guess what sort of traits, etc I picked.
Yes, just building a spy network and increasing its intel level will eventually discover all their systems.
There's no influence penalty for having a resource shortage, unless one of your factions has a happiness penalty for having a resource shortage (though resource shortages come with severe penalties in other forms and should be avoided at all costs). Neither is there an influence cost for empire sprawl going over your capacity.
Influence is a relatively limited resource compared to other resources, and so you should be mindful of what you spend it on.
How are you supposed to conquer the galaxy? Doing claims is just not feasible. Just watched a video about extermination/purification. But it doesn't seem like claims can really help you conquer.
What do you mean claims don't help, they're THE way of conquering via war outside total wars.
Later in the game you'll have 10 or more monthly influence and you can change your diplomatic stance for cheaper claims.
They're too expensive and I become bankrupt when it comes to influence. In factm mid- game, I get a negative modifier. I just don't get enough to make purchase "claims" to really conquer.
The Wiki has a list of all that exist:
https://stellaris.paradoxwikis.com/Warfare#Claims
If you're playing an empire that doesn't have those cost reductions, the way to conquer a lot of stuff is by vassalizing other empires via subjugation wars, and then 10 years later integrating them. Integrating is a lot cheaper than claiming.
or the other route some people take is to claim only the inhabited systems, then when you take all their worlds everything else becomes wild space again.
Integration works but I find its more of a hassle to deal with protecting the vassal and losing diplomat to keep loyal. That's just my cup of tea, some players really love the feudal empire designs. Vassal integration can get you new territory lightening fast.
If you are running a negative then you are spending some of your monthly influence gain on various treaties with other factions. If you hover over your monthly influence it will tell you how much you're getting from what, and how much you're spending and for what. Also keep in mind that you don't need to conquer the galaxy to win the game.
Also, you really shouldn’t be zeroing out any resources with a deficit, especially not influence. Are you perhaps running a diplo policy that punishes closed or open borders? That can drain a huge amount of influence. Most of the game you should have at least a 3-4 per month surplus. If you have less than that, something’s up.