Stellaris

Stellaris

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Halcyon Jun 22, 2021 @ 11:16pm
Stop enemy ships from bypassing stations?
What's the point of a bastion if they just ignore it?
This is why jump point stations should f'ng be a thing.
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Showing 1-15 of 30 comments
Big mean bunny Jun 22, 2021 @ 11:22pm 
You need the tech that enables warp lane inhibitors. then any upgraded station or planet will stop ships from leaving the system apart from the one it entered from.
HappySack Jun 22, 2021 @ 11:47pm 
You need the warp inhibitor tech so enemy ships can't fly past bastions (or fortresses on planets), before then you have to rely on either a garrison fleet to draw enemies into your bastion or make a bastion in a spot where enemies can't fly past it to get deeper into your territory.

Late edit: I just remembered fighter hangers are also a good option as it drastically increase engagement range
Last edited by HappySack; Jun 26, 2021 @ 1:35am
Elitewrecker PT Jun 23, 2021 @ 1:10am 
How did you reach bastions, before getting FTL inhibitors...
[FuFo] Mortucus Jun 23, 2021 @ 3:35am 
i agree there should be no way you can just cruise past a systems defences and act like their battle station isnt there unless you have a ftli on it as that makes no ♥♥♥♥♥♥♥ sense as well
but its stelarias we are talking about so yea
Meewec Jun 23, 2021 @ 4:47am 
Originally posted by FuFo Mortucus:
i agree there should be no way you can just cruise past a systems defences and act like their battle station isnt there unless you have a ftli on it as that makes no ♥♥♥♥♥♥♥ sense as well
but its stelarias we are talking about so yea
if your guns can't reach them why wouldn't they be able to fly around it? this is why ftl inhibitor tech exists
Why do you think Germany went through Belgium instead of attacking the Maginot Line? Why attack a fortress head on when you can bypass it?
Ryika Jun 23, 2021 @ 5:12am 
"Wait, you can't just walk around by wall! I built it to stop you."
Big mean bunny Jun 24, 2021 @ 11:54am 
The other thing you can do without warp lane inhibitors is to get extra range fire control module (target up link computer) and build a few long range defence platforms / ion cannon later.
But a inhibitor tech research is quite important and it should not be skipped.

It can proc more often if you assign a particles specialist to research.
NixBoxDone Jun 24, 2021 @ 12:28pm 
Imagine if the huns just walked around the Great Wall of China.
The face of the emperor.

"Wait, can they do that? They can't do that, right?"
Greifenstolz Jun 24, 2021 @ 12:31pm 
Originally posted by NixBoxDone:
Imagine if the huns just walked around the Great Wall of China.
The face of the emperor.

"Wait, can they do that? They can't do that, right?"

Maybe we should be able to build a space wall to keep the invaders out. And make them pay for it, of course.
Ryika Jun 24, 2021 @ 1:14pm 
Originally posted by NixBoxDone:
Imagine if the huns just walked around the Great Wall of China.
The face of the emperor.

"Wait, can they do that? They can't do that, right?"
Wait until he learns that David Copperfield walked THROUGH the wall in 1986.
Xaphnir Jun 24, 2021 @ 1:22pm 
Besides FTL inhibitor technology, if you build the range increasing upgrade the station will typically engage an enemy fleet as soon as it enters the system in most systems.
SkiRich Jun 24, 2021 @ 1:41pm 
As a backup to the FTL Inhibitor of the station, build a habitat as well in the system and first thing build in it an upgraded fortress which comes with its own FTL Inhibitor.
That way even if the enemy wipes the station out, they still cant proceed until they occupy and defeat the habitat. Bonus, you dont loose the system either, so your gateway will continue to work if its there.
Most AI fleets do not have an Army in tow and when they do, its not much.
An upgraded Stronghold to Fortress, Upgraded Precinct House, and an Upgrade Military Academy all in the same habitat along with a Strong/Resilient species to occupy it will provide a dozen or more armies that will take an invasion fleet of 4k power or more to even put up a fight for it.
Add in a planetary shield and it give you a lot of time to come to the rescue before it falls.
FE's are usually the ones that come with that kind of army. AI, not so much.
Last edited by SkiRich; Jun 24, 2021 @ 1:52pm
Danny Jun 24, 2021 @ 1:47pm 
Originally posted by SkiRich:
Most AI fleets do not have an Army in tow.

The AI has more armies in tow than I do!
But never nearly enough to invade a planet solo, so they're stuck bombarding till my fleets arrive...

Meanwhile my giant armies of 5k+ (designed to crush fallen empire homeworlds) jump around with jumpdrives!
Each time they finish a planet, their jump drives are instantly replenished! :D
SkiRich Jun 24, 2021 @ 1:52pm 
Originally posted by Danny:
Originally posted by SkiRich:
Most AI fleets do not have an Army in tow.

The AI has more armies in tow than I do!
They may have more, but when they split up their fleets, they dont seem to split their armies accordingly, so there is time and distance that works to your advantage to get there for the save.
Hell, if your ships do nothing other than wipe the army fleet out, thats a win, sorta, since your habitat stays up and running.

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Date Posted: Jun 22, 2021 @ 11:16pm
Posts: 30