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JamaicanDave Jun 19, 2018 @ 10:53am
Combat disengagment working correctly?
I've played a few games since the combat disengagement was introduced and while many of the AI ships jump away the majority of my own ships get destroyed instead. Am I just really unlucky?

Nb - I prefer slower firing, higher damage weapons, so it's not like I'm giving the AI lots of chances to escape.
Last edited by JamaicanDave; Jun 19, 2018 @ 10:53am
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Showing 1-15 of 19 comments
galadon3 Jun 19, 2018 @ 10:54am 
Do a lot of the AI-Ships get reduced to that white-flag symbol or does the AI actually use the emergency retreat option?
Elitewrecker PT Jun 19, 2018 @ 10:56am 
Maybe they're using higher disengagement war policies?
Kanthier Aug 15, 2018 @ 2:39pm 
Originally posted by galadon3:
Do a lot of the AI-Ships get reduced to that white-flag symbol or does the AI actually use the emergency retreat option?
I'm having the same issue atm - their ships are quickly reduced to the white flag (disengaging from combat) and the instant they flip to that my ships stop hitting them. as soon as every ship in the AI fleet is 'white flagged' they emergency jump, for a final loss of zero ships compared to my loss of about 25% of my fleet
MightyFox Aug 15, 2018 @ 2:54pm 
I haven't had a problem with this yet, but I also try to use high damage loadouts so that may have something to do with it. I would agree that, in general, simply too many ships can jump out of combat. It should be able to save roughly half your fleet, not 75% or so. It lets the AI just keep throwing the same fleet at you in rapid succession, which get's annoying when you are trying to bombard a planet, or are far away from a base that can repair your ships.
Belhedler Aug 15, 2018 @ 3:27pm 
It is probably related to your war stance (see in Decrets & Policies), and yeah if you go victory or death its +30% damage for your fleet but will never be able to disengage...
Last edited by Belhedler; Aug 15, 2018 @ 3:27pm
Kanthier Aug 15, 2018 @ 7:54pm 
Originally posted by Belhedler:
It is probably related to your war stance (see in Decrets & Policies), and yeah if you go victory or death its +30% damage for your fleet but will never be able to disengage...
Assuming you mean Policies and Edicts, I don't see that as an option - the only war-related ones I see are War Philosophy (aggressive/liberation/defensive wars) and bombardment options. None of my mods *should* affect that page, but I might need to go through them again. I am also loading an old save.

On the other hand, since making that reply, I've seen an AI fleet do their 'every ship has disengaged I'm'a emer-jump' well before the timer has elapsed
Terminal Aug 15, 2018 @ 10:59pm 
I have also been experiencing this, although it is a little hit and miss at times. It seems to happen most often whenever I have a decisive fleet-strength advantage, oddly enough. Anytime an opposing fleet would get an engagement bonus due to my own fleet strength, it is not unusual for literally every single ship the enemy has to manage to white flag out of the battle while I lose a small handful of ships every time.

Whenever opposing fleet strengths are roughly equivalent, I tend to see much more balanced results and a far smaller percentage of enemy ships seem to flag out.

Of course, I have been unable to reproduce this from the other side of the equation. Any time one of my fleets would get an engagement bonus due to fleet strength disparity, it is almost always a total fleet wipe situation.

If I had to guess, I would say the AI probably does prioritize tech, policies, and perhaps even traditions that buff disengagement chance. In general, the AI is perfectly willing to sacrifice its planets in order to protect its fleet, so these kind of tactics make a weird kind of sense.
Kanthier Aug 16, 2018 @ 12:46am 
alright, THIS war the War Philosophy policy popped up (maybe I was checking during peacetime earlier? idk) and it's set to Defensive Philosopy
Elitewrecker PT Aug 16, 2018 @ 1:00am 
It's not the war philosophy, it's a different policy.
Last edited by Elitewrecker PT; Aug 16, 2018 @ 1:02am
Storm Aug 16, 2018 @ 1:34am 
Originally posted by Ddraig:
alright, THIS war the War Philosophy policy popped up (maybe I was checking during peacetime earlier? idk) and it's set to Defensive Philosopy

You only get the war doctrines option if you fill out the supremacy ambition. If it's not finished you don't get a bonus.
Kanthier Aug 16, 2018 @ 10:28am 
Originally posted by JSDF - Thus They Fought There!:
Originally posted by Ddraig:
alright, THIS war the War Philosophy policy popped up (maybe I was checking during peacetime earlier? idk) and it's set to Defensive Philosopy

You only get the war doctrines option if you fill out the supremacy ambition. If it's not finished you don't get a bonus.
Either way it's never been set to Victory or Death, and AI fleets can emergency jump before the E-jump timer has elapsed if all their ships have disengaged (proved via battle report NOT listing their fleet as being a wipe; 50% casualties max, usually 25% or less and sometimes no losses)

My fleet had a green -100% emergency ftl jump charge time buff while theirs had a red +200% time debuff and mine couldn't e-jump yet
Originally posted by Elitewrecker PT:
It's not the war philosophy, it's a different policy.
correction: The one right below the policy which determines whether you can fight wars of aggression, as I don't have the game open to look atm
Last edited by Kanthier; Aug 16, 2018 @ 10:30am
Elitewrecker PT Aug 16, 2018 @ 4:28pm 
Emergency jump is completely irrelevant for disengagement, those are different stats. But you CAN reduce enemy disengagement chance in certain stars or with starbase buildings if I'm not mistaken.
Yes it's below the war philosophy.
Last edited by Elitewrecker PT; Aug 17, 2018 @ 3:32am
Belhedler Aug 16, 2018 @ 10:25pm 
btw, isn't the answer to the question: starbase FTL jammer? That's why you don't get to disengage easily while the ennemy does, when you are invading his empire or taking back a lost system I mean.
Last edited by Belhedler; Aug 16, 2018 @ 10:25pm
Elitewrecker PT Aug 17, 2018 @ 3:34am 
I don't think the jammers themselves reduce disengagement chance.
HugsAndSnuggles Aug 17, 2018 @ 6:56am 
Originally posted by Belhedler:
btw, isn't the answer to the question: starbase FTL jammer? That's why you don't get to disengage easily while the ennemy does, when you are invading his empire or taking back a lost system I mean.
Only Communication Jammer does, which AI needs to build (yet to see any). What you, probably, notice here is 1.25 friendly territory multiplier.
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Date Posted: Jun 19, 2018 @ 10:53am
Posts: 19