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Yes, that is rather niche but niche picks are less harmful to gameplay than the old MoN which was a clear obvious best pick in almost every situation.
So the game considers 16 tiles to be a large planet? LOL.
No. It's not worth it.
On average, you're making every natural planet (not Hab/RW) you own +1.1 or PERHAPS +1.2 tiles larger. Anything affecting Tile Blocker removal cost (I can't be arsed to check if that's still included in the Perk) becomes irrelevant after 30-50 years of play, and if there is a reduction in Tile Blocker removal time then that's just always irrelevant.
It's terrible now. +3 slots on planets WOOHOO.
Why would I want that when I am starting Life-seeded on my 25-size Gaia world and busy building Habitats and Ringworlds.
This was my primary go-to opener because it cleared your Social tech tree of so many techs and pushed your science really far forward.
Now it's jsut bad.
Technological Ascendency is my new favourite now.
Now it is never used in any game. The other perks are far better.
My Current game has the following, in order of selection;
Technological Ascendancy - 10% research speed.
Voidborne - Unlocks habitat (I will always not spend that perk until I have unlocked this, I will sometimes not spend the perk for ages).
Master Builders - 50% Megastructure build speed and 3 extra habitat slots.
Galatic Wonders - Unlocks main megastructures.
Executive Vigor - 50% edict duration, absolutely mandatory in every game.
Machine Worlds - 20% extra production for my pops.
Galatic Force Projection - +80 Naval, +20 Fleet.
My last one is either extra damage to Fallen Empires or extra damage to Crisis depending on how the current game is going.
The main reason for Master Builders is to get 3 extra slots per habitit. In my current game that is 90 extra pops.
The 50% extra speed is not great, but also not terrible.
It is a pretty awesome one though if you are playing a militatistic expansionist with a genetics and core worlds style focus. It adds up fast. The influence cost is too high though. Like every ascension, it is situational based. But must be terrible if niche.
Even tile clearance. Through late game it can have a significant effect too. For my one empire with heavy slavery, a couple tiles a planet is still equal to a 15% production boost that is cheaper and faster than equal output from say habitats. It is used combined with expansion. I take new space, I upgrade that space while building other stuff. Multitasking in the empire.
Don't take this as me being conflictory, I am actually inquisitive. I would like to hear your take and why you like it so much? Share how it is advantageous to your style of play :D