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Ryeloc Sep 4, 2021 @ 6:22am
Need help with Crime
My planets always have crime issues, I have amenities, i have jobs, housing everything. Crime is just up and up. How do I solve crime?
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Showing 1-15 of 18 comments
CBR JGWRR Sep 4, 2021 @ 6:36am 
Enforcers and governors mainly, and keeping watch for criminal syndicates putting branch offices on your planets, in which case you'll have to go to war to kick them out, or, reduce crime to zero and hope the RNG works in your favour and activates the event that closes the office. For now, there's an extra buff in the Domination tradition tree, but it's being nerfed next patch...
mss73055 Sep 4, 2021 @ 6:37am 
Happiness works, to some extend. That's why slaves get criminal.

If you are getting trolled by a crime syndicate you need police stations.

If it still doesn't help you can declare war on said crime syndicate. They tend to get back as soon as the truce expires, so a liberation war may be the way to go.
indeesaint Sep 4, 2021 @ 7:32am 
create a couple of penal colonies
Oakshield Sep 4, 2021 @ 7:56am 
First thing you could consider is to check if the colonies have the same governor. If it has, there are two things you can do at once:

1) Check your governor. If it has the trait to be uncorruptable (symbol, person with a wigg), it'll lower crime by 25 points. It certainly helps. If the governor doesn't have that, check for a new one having that trait.

2) Check if the governor got the "corrupted" trait after gaining some skill. This trait increases crime by 25 points; which usually is enough to start showing it.

If the problem appears at multiple colonies in different sectors:

Check if a criminal syndicate is there as was already suggested. Solution to that is to start a war to close those offices.
You could build precint offices to lower crime. There are also some planetary descissions lowering crime.
And finally, make sure there's enough housing, jobs and ammeneties to keep your population happy.


Thorin :)
Ryeloc Sep 4, 2021 @ 7:59am 
Originally posted by CBR JGWRR:
Enforcers and governors mainly, and keeping watch for criminal syndicates putting branch offices on your planets, in which case you'll have to go to war to kick them out, or, reduce crime to zero and hope the RNG works in your favour and activates the event that closes the office. For now, there's an extra buff in the Domination tradition tree, but it's being nerfed next patch...
So it is a crime syndicate, I declared war on them but how do I even fight them? I don't even see them in the solar system other than an embassy in my capital.
Oakshield Sep 4, 2021 @ 8:15am 
If you're able to DoW them, it means they show up in the contacts screen.
When they do, click at the camera at the top right corner, as it will take you to their home system.
Head back to the general map and you know the location of their empire.

However, if you don't even know where their location is, declaring war isn't the smartest thing to do as you still need to find a route to their empire,

Best thing to start with is kicking that embassy off of your home world and starting to demand their removal of their offices; while sending out an envoy as spy and another one to other empires to forge a non-agression and defensive pact.

Thorin :)
Ryeloc Sep 4, 2021 @ 8:34am 
Originally posted by Oakshield:
If you're able to DoW them, it means they show up in the contacts screen.
When they do, click at the camera at the top right corner, as it will take you to their home system.
Head back to the general map and you know the location of their empire.

However, if you don't even know where their location is, declaring war isn't the smartest thing to do as you still need to find a route to their empire,

Best thing to start with is kicking that embassy off of your home world and starting to demand their removal of their offices; while sending out an envoy as spy and another one to other empires to forge a non-agression and defensive pact.

Thorin :)
Thats the exact problem I had, I didn't have a route to them but I declared war prior to knowing that. So when I go to the corporate screen I see their embassy but it says I cant remove it.
Big mean bunny Sep 4, 2021 @ 9:26am 
Temporarily swap a few buildings out (pick one that does not have upgrades) for police stations and do a planetary edit to buff police, rebuild your original building once the office has gone. I usually swap a exotic mineral factory or level one bureaucracy as the job shift will not be noticed.
yuzhonglu Sep 4, 2021 @ 9:58am 
Also check to see if some crappy corporation has a branch office in your colonies.
MiceInBlack Sep 4, 2021 @ 6:23pm 
We need something like Spec Op team option to mess with criminal syndicates that spawn terrorist branches on your worlds. Instead of a criminal branch we spawn a spec op team forward outpost on criminal planets that execute one of their pops after a length of time.
Spirit Sep 4, 2021 @ 7:11pm 
i build 2 precinct houses on all my planets the moment i encounter the hutts in my galaxy
and with the proper tech i purge them out of existence to stop their shenanigans

simpler way : be a megacorp yourself
Another solution to the filthy Hutts is to make a Commercial Pact with a regular Megacorp. Only one branch office can exist on a planet at a time, so once you get enough Enforcers to kick the Crims out, you can let a regular Megacorp set up shop and they won't come back. If you have a CP but the Megacorp isn't building the office for some reason, trade them some energy (about 1k-2k should do it) so they can afford the startup price.
Unexpected Sep 5, 2021 @ 10:19am 
i always run a strict government so i focus on traits that give me unity boosts like one vision, also set up governors and forts and anything to increase unity and lower crime, if it gets too bad you can always go to planetary decisions and enforce martial law and do a crime purge
ScreamCon Sep 5, 2021 @ 10:56am 
Keep Number Of Pops Low.
Pops produce crime
Unhappy pops produce more crime than happy pops.
Maximise yield from pop so don't need too many and have some police on world.
Increase happiness if you can afford it.
Last edited by ScreamCon; Sep 5, 2021 @ 10:57am
Winterwolf Sep 5, 2021 @ 7:13pm 
In all fairness, Crime really isn't that big of a deal, at least it doesn't really offer any negatives that you couldn't negate by doing the crime lord deal.

The crime lord deal prevents the negative events from firing off, and the worst thing that really happens is you get 3 criminal jobs + free buildings and other jobs from the criminal syndicates branch office.

I play a lot of criminal syndicate and it really isn't that harmful, people just spazz tf out whenever they see their crime go up. It's like "Relax, it's not going to destroy your economy just cause crime is 100%" most advanced players just take the crime deal because crime is such a non-issue lol.
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Date Posted: Sep 4, 2021 @ 6:22am
Posts: 18