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Otherwise, just enough to support those pops
Research, energy, alloys and minerals are your priorities in that order.
You can switch research and alloys if you're next to particularly hostile empire and war is imminent.
Why no energy? That seems that could be a problematic route in the future? Or do you just sell other categories for energy?
Firstly, basic economic stability, make sure that your empire is positive on the 3 basic resources.
Then, on your Homeworld, focus on research and manufacturing. It has the highest stability, so it is the most productive planet you have.
Robot assembly plants. They are essential for the pop growth they provide. Don’t bother getting simulation site, take the civic that makes maintenance drones produce unity, or assimilate pops.
Then, as the game progresses, looks to create machine worlds and manufacturing planets.
Basically you want to go all out on energy, maintaining around +200 which is easy enough, with a roughly 1 energy planet to 4 others producing tech/alloys ect ect. You can largely just buy minerals as you need them from the market, which isn't very often since machines only use minerals for alloys and building construction. So you can net +0 minerals with roughly 1 in 15-20 planets focusing on minerals.
This is mostly down to how your generator jobs should be producing 35+ energy per job by mid game. No other empire comes close to that in any of the categories.