Stellaris

Stellaris

Zobrazit statistiky:
what to do with excess food ?
I remember there used to be some policy or edict where you spend a ton of food to incrase your growth but i no longer see it and my main pop is not growing very well
< >
Zobrazeno 115 z 24 komentářů
That's a toggle edict now.
Food - you sell it or trade it with other empires,
The world food bonus was turned into a tech unlocked edict bonus. The bonus was being abused for growth at game start from my memory hence the devs balanced it out, they also put in a new system to slow pop growth. Food is now for the sole purpose of feeding pops, stock piling to ensure non starve, and selling. Though they are releasing new civics and traditions in the next two updates that will change more things.
Naposledy upravil ScreamCon; 29. srp. 2021 v 23.00
Sell it, the monthly trading may come in handy.
If prices drop too much rebuild some sectors.

if you go genetics you can build cloning centers, what burn a whopping 100 food a month.
ScreamCon původně napsal:
The world food bonus was turned into a tech unlocked edict bonus. The bonus was being abused for growth at game start from my memory hence the devs balanced it out, they also put in a new system to slow pop growth. Food is now for the sole purpose of feeding pops, stock piling to ensure non starve, and selling. Though they are releasing new civics and traditions in the next two updates that will change more things.

how is it abuse if i have litteral ♥♥♥♥ tons of food and just want my people to reproduce like mormons ?
bunies původně napsal:
how is it abuse if i have litteral ♥♥♥♥ tons of food and just want my people to reproduce like mormons ?
I don't know ask the devs why they removed the feature. Means your going to have to dezone food districts if not selling. Its not that big of a deal, you get to build an extra industrial/mining/energy district if you have to.
Naposledy upravil ScreamCon; 30. srp. 2021 v 16.35
Then sign the nutrional plenitude edict which increases food upkeep and growth speed, but you don't have to activate it on an individual planet basis and instead just toggle the edict once.
Can't you turn them into alloys?
MAIN HERO původně napsal:
Can't you turn them into alloys?

Yes, soon.
Lady Crimson původně napsal:
MAIN HERO původně napsal:
Can't you turn them into alloys?

Yes, soon.
wait what ????

how do you turn food into alloys ?
Elitewrecker PT původně napsal:
Then sign the nutrional plenitude edict which increases food upkeep and growth speed, but you don't have to activate it on an individual planet basis and instead just toggle the edict once.

problem is if im trying to get a specific planet/species to grow, and spending just excess food was much better then spending influence ( which is always in short supply) and taking an empire sprawl penalty
bunies původně napsal:
Lady Crimson původně napsal:

Yes, soon.
wait what ????

how do you turn food into alloys ?

One of the next Updates will add traits and civics to plantoids and fungoids. One of them has the ability to turn metallurgists into something different, which then process food into alloys instead of using minerals.
ScreamCon původně napsal:
The world food bonus was turned into a tech unlocked edict bonus. The bonus was being abused for growth at game start from my memory hence the devs balanced it out, they also put in a new system to slow pop growth. Food is now for the sole purpose of feeding pops, stock piling to ensure non starve, and selling. Though they are releasing new civics and traditions in the next two updates that will change more things.
plantoids get the option to convert food into alloys in the next update , best thing they introducing so far
Maya-Neko původně napsal:
bunies původně napsal:
wait what ????

how do you turn food into alloys ?

One of the next Updates will add traits and civics to plantoids and fungoids. One of them has the ability to turn metallurgists into something different, which then process food into alloys instead of using minerals.

but then minerals become useless
Only for empires that have the civic, and it seems to be only for alloy production based on bloopers. The civic looks like it will have requirements to have, certain builds can use.

Empires that also have to make goods will still need minerals along with minerals being needed for building starbases. If your running lithoids those guys still need minerals and or if you take become the crisis tradition you can use minerals to build ships at level 2+.

Buying alloys is also pretty feasible. The aliens seem to like to sell at the 5 rate. So tax will make it 8-10. (or better as tax applies twice on both the seller and buyer it seems) The tax does not go to the enemy aliens so is actually a pretty good deal if you have too much resource to convert to alloy.
Naposledy upravil ScreamCon; 30. srp. 2021 v 19.45
bunies původně napsal:
but then minerals become useless

You can only produce alloys with food in that case, but you still need minerals for everything else like buildings, districts, consumer goods, special ressources etc.

So you basically just build some more farming districts instead of mineral districts. Doesn't really change that much actually. The biggest deal about it is propably, that conquering planets of a empire, who doesn't have this (or the other way around), gets more annoying as you propably need to rebuild some planets, so they fit your alloy production type better.

After all it's more just an role playing thing rather than something really game changing in my opinion. (unless they make the alloy production with food stronger than with minerals)
Naposledy upravil Maya-Neko; 30. srp. 2021 v 22.20
< >
Zobrazeno 115 z 24 komentářů
Na stránku: 1530 50

Datum zveřejnění: 29. srp. 2021 v 18.32
Počet příspěvků: 24