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...To achieve the best speedup, you will need to use the new beta DirectX11 rendering engine. Yes, you read correctly: the next patch will also offer an open beta which replaces the old DX9 renderer by a more recent DX11 version that was initially made by our friends at Tantalus for the console edition of Stellaris. While visually identical, using DX11 to render graphics enables a whole range of multi-threading optimizations that are hard or impossible to achieve with DX9. Playing with the old renderer will still net you some nice speedup on startup, the splash screen step should still be much faster, but you’re unlikely to see the progress bar “jump” as it does with DX11 when the game loads the models and textures...
Thanks, so this renders stuff faster then? Or does it affect the CPU too? (sorry, I'm a computer newbie)
I thought that it would only affect graphics and not the cpu load on stuff like mid/late-game job-scripts that have to calculate what 50 000 pops will have for job (which seems to be one of the worst culprits according to others).
https://www.youtube.com/watch?v=hp0jTYh7U2k