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The crisis doesn't happen at a fixed date, it's just first possible 50 years after it becomes end game. So if you set it to be 50 years early that just means the earliest it could happen is 2400. From then it's still just a random chance to trigger ever 5 years, there's no guaranteed start year.
Make the end date later (or turn it off altogether) if the main point of your game is to fight the crisis. It would also suck if the game ended mid-crisis, right? So yeah, just turn off the end date and problem solved.
and there's always a continue button at victory if you dont care,like why would you
If you want to see it happen earlier, just set your endgame start date earlier. It's really not difficult at all.
The crisis trigger roll is every 5 years per 00_on_actions.txt and said roll actually has a number of modifiers per the crisis trigger files.
Said modifiers vary as the Contingency cannot actually spawn if there are no mechanical pops in the Galaxy.
The Unbidden cannot spawn if nobody has a Psi or normal Jump Drive and some resolution or other isn't passed
The Prethoryn can always spawn in a game unless a glitch happens.
Post 100 years, if a Non-FE has a Psi-Jump Drive and if a non-FE has greater than 50% mechanical pops while having the Synthetics tech, assuming that I'm reading the file right, every 5 years there is literally only one number that it can roll that won't trigger a crisis so if somebody has that bad luck that they can go close to 100 years and thus 20 checks without triggering one I'd suggest strongly that they stay away from anything remotely luck based forever.
For the record, I do think that from other people's statements that the Contingency is supposed to have the highest odds at 75%, however, the file shows a clear problem, for you see, factor = 2 and factor = 4 have the exact same text in them.
to trigger the AI Invasion type in event crisis.2000
to trigger the outergalactic invasion event crisis.10
to trigger the dimensional invasion event crisis.1000