Stellaris

Stellaris

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Duder Jan 2, 2021 @ 12:44pm
Is there a max number of new skills leaders can gain on level up
Your main leader for instance, rarely you get that juicy Deep Connections skill that gives a flat +1 influence per month. I'm just wondering if there are a max, or maybe if the chances of gaining new skills decrease the more the leader has on a level up
Actually saw one I've never seen forget the exact term Logistician I think that reduces the costs of ship building and upkeep
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Showing 1-15 of 22 comments
HugsAndSnuggles Jan 3, 2021 @ 12:13am 
Typically, leaders can only get one skill (trait) by leveling up. All extra come from events (if there are any for said leader type)... but if you manage to get a trait from event before the one from leveling up (usualy, the case for scientists), you won't get anything from leveling anymore.
Heimdall313 Jan 3, 2021 @ 6:22am 
Events, gene modding, ascending, and level up.
Empire Ruler will typically have two traits to start, and gain a third by leveling up (percent chance roll per level up), usually happening by level 4 assuming level 1 new ruler. Same with Governors, and sometimes Scientists. This can be a negative or positive trait, ie governor levels up and gets Corrupt, or Admiral levels up and gets Butcher. Philosopher King civic doesn't eliminate these negative rolls but seems to reduce them by a lot; only affects Ruler/Governor though.
Once they gain that one level up trait, they won't gain any more by level up. One and done. You can also get an Event trait added, will eat up your level up trait slot if you don't have it yet. Most common with Scientists in Science Ships running Anomalies.

Ascending, you can gain Cyborg/Synthetic, Psionic, or Erudite with Synth ascend, Psionic ascend, or gene ascend + gene modding.

Events, you have brain slugs, maybe a few others. Chosen One via Shroud Boon will overwrite Psionic, so doesn't add to total traits.
Duder Jan 3, 2021 @ 7:43am 
Originally posted by Heimdall313:
Events, gene modding, ascending, and level up.
Empire Ruler will typically have two traits to start, and gain a third by leveling up (percent chance roll per level up), usually happening by level 4 assuming level 1 new ruler. Same with Governors, and sometimes Scientists. This can be a negative or positive trait, ie governor levels up and gets Corrupt, or Admiral levels up and gets Butcher. Philosopher King civic doesn't eliminate these negative rolls but seems to reduce them by a lot; only affects Ruler/Governor though.
Once they gain that one level up trait, they won't gain any more by level up. One and done. You can also get an Event trait added, will eat up your level up trait slot if you don't have it yet. Most common with Scientists in Science Ships running Anomalies.

Ascending, you can gain Cyborg/Synthetic, Psionic, or Erudite with Synth ascend, Psionic ascend, or gene ascend + gene modding.

Events, you have brain slugs, maybe a few others. Chosen One via Shroud Boon will overwrite Psionic, so doesn't add to total traits.

Brain slug is just amazing and a lucky find
I usually deny it to the people but new leaders sometimes have one at random
Giving it to the people is OP AF, thou the debuff you have for like 20 or 30 years can beat you if your not carefull. And it does not count as a "learned" trait, so you still get one. The most you can get, ofc. mine are imortal, would be around 5 or 6(if you utilize marauders and kill the kahn with one of your admirals). Thou the real boost remains being level 10 anyway.
Duder Jan 3, 2021 @ 1:36pm 
Originally posted by -=EDF=- Kouta Seto:
Giving it to the people is OP AF, thou the debuff you have for like 20 or 30 years can beat you if your not carefull. And it does not count as a "learned" trait, so you still get one. The most you can get, ofc. mine are imortal, would be around 5 or 6(if you utilize marauders and kill the kahn with one of your admirals). Thou the real boost remains being level 10 anyway.

I think it's quite overpowered in general, especially on the admirals, but nice to have if you're playing ironman on a higher difficulty
This is it. I swore I'd complete the game this time, I'm playing on Admiral with high agressiveness, I've restarted far too many times with this game
Duder Jan 10, 2021 @ 2:57pm 
Do the better traits appear at higher levels? Speaking of which, Deep Connections which I'm save scumming for once again it's just so incredibly juicy
It seems to be the rarest. Eye for Talent seems to be most common, and there are a few somewhat more rare traits like Fleet Organizer, World Shaper and Recruiter all of which are not that great imo
Just want the damn Deep Connections!
Last edited by Duder; Jan 10, 2021 @ 2:58pm
Prometheus Jan 10, 2021 @ 7:56pm 
Admirals can gain traits outside of leveling. In fact I'm not 100% on them getting traits on level up. All their traits have a chance to pop up when they do something. Flee from a battle? chance to get the trickster trait or a negative analogue that I forget the name of off hand. The reduced upkeep trait they have a chance to get after being attached to a fleet of a minimum size for a certain period. Wipe out an enemy fleet, might get a good offensive trait, might get butcher.

Scientists can only get traits when not leading research. Assisting from orbit in a ship and surveying planets are the way to get traits on them.

The governor trait pool is rather small so unfortunately they have an elevated chance to get arrested development. Be ready and quick to replace crap governors. Especially if you have immortal leaders.

As people have said, your ruler can only get one trait from leveling up. As far as I know traits gained from their former job do not block them from gaining a 3rd ruler trait.
Last edited by Prometheus; Jan 10, 2021 @ 7:57pm
Duder Jan 10, 2021 @ 8:11pm 
Originally posted by Promethian:
Admirals can gain traits outside of leveling. In fact I'm not 100% on them getting traits on level up. All their traits have a chance to pop up when they do something. Flee from a battle? chance to get the trickster trait or a negative analogue that I forget the name of off hand. The reduced upkeep trait they have a chance to get after being attached to a fleet of a minimum size for a certain period. Wipe out an enemy fleet, might get a good offensive trait, might get butcher.

Scientists can only get traits when not leading research. Assisting from orbit in a ship and surveying planets are the way to get traits on them.

The governor trait pool is rather small so unfortunately they have an elevated chance to get arrested development. Be ready and quick to replace crap governors. Especially if you have immortal leaders.

As people have said, your ruler can only get one trait from leveling up. As far as I know traits gained from their former job do not block them from gaining a 3rd ruler trait.

I was thinking of starting a new topic about Trickster thanks for mentioning it.
Really, what is the point of Trickster? From what I've seen in battle you either win or lose big. Maybe save a couple ships when they emergency FTL? And they have a higher chance of fleeing as well, what is the point of that unless they are caught off guard
Prometheus Jan 10, 2021 @ 9:09pm 
Originally posted by Duder:
Originally posted by Promethian:
Admirals can gain traits outside of leveling. In fact I'm not 100% on them getting traits on level up. All their traits have a chance to pop up when they do something. Flee from a battle? chance to get the trickster trait or a negative analogue that I forget the name of off hand. The reduced upkeep trait they have a chance to get after being attached to a fleet of a minimum size for a certain period. Wipe out an enemy fleet, might get a good offensive trait, might get butcher.

Scientists can only get traits when not leading research. Assisting from orbit in a ship and surveying planets are the way to get traits on them.

The governor trait pool is rather small so unfortunately they have an elevated chance to get arrested development. Be ready and quick to replace crap governors. Especially if you have immortal leaders.

As people have said, your ruler can only get one trait from leveling up. As far as I know traits gained from their former job do not block them from gaining a 3rd ruler trait.

I was thinking of starting a new topic about Trickster thanks for mentioning it.
Really, what is the point of Trickster? From what I've seen in battle you either win or lose big. Maybe save a couple ships when they emergency FTL? And they have a higher chance of fleeing as well, what is the point of that unless they are caught off guard
Its one of the best possible traits. Starting when a ship is at half hull every time they are hit they have a chance to escape from the battle. This doesn't mean separate from the fleet and return home. Its more like a disengaged from the battle and can't be killed status. When the battle ends those ships are still with the fleet. This means you now simply have a low health ship that needs to be repaired instead of a dead ship.

Also you are beyond a doubt wrong about win or lose big on fleet battles. Because of this disengage mechanic you can whittle down an enemy fleet that is stronger than yours with minimal losses if you use the hit and run doctrine. Trickster helps of course.
Duder Jan 10, 2021 @ 10:22pm 
Originally posted by Promethian:
Originally posted by Duder:

I was thinking of starting a new topic about Trickster thanks for mentioning it.
Really, what is the point of Trickster? From what I've seen in battle you either win or lose big. Maybe save a couple ships when they emergency FTL? And they have a higher chance of fleeing as well, what is the point of that unless they are caught off guard
Its one of the best possible traits. Starting when a ship is at half hull every time they are hit they have a chance to escape from the battle. This doesn't mean separate from the fleet and return home. Its more like a disengaged from the battle and can't be killed status. When the battle ends those ships are still with the fleet. This means you now simply have a low health ship that needs to be repaired instead of a dead ship.

Also you are beyond a doubt wrong about win or lose big on fleet battles. Because of this disengage mechanic you can whittle down an enemy fleet that is stronger than yours with minimal losses if you use the hit and run doctrine. Trickster helps of course.

See I'm the weird guy with 1100 hours or something but haven't gotten past midgame. I always thought battle was more about which number is higher however I've won some wars moving my fleets around and hitting places and leaving and hitting the smaller fleets, luring the big fleet to this system and invading the other system planet while the main fleet is distracted.

So disengage means instead of the ENTIRE fleet, just certain ships will exit the battle instead of being destroyed, like put on hold in a sense?

Battle for me always seems if its one on one, the higher number wins but if you have a second smaller support fleet different story
Last edited by Duder; Jan 10, 2021 @ 10:34pm
Danny Jan 11, 2021 @ 1:00am 
Leaders can get a maximum of 2 extra traits from leveling up, so 3 total.
After that they can get more from events or becoming Psionic, Erudite or Cyborg/Synth.
Elitewrecker PT Jan 11, 2021 @ 2:35am 
Originally posted by Duder:
Originally posted by Promethian:
Its one of the best possible traits. Starting when a ship is at half hull every time they are hit they have a chance to escape from the battle. This doesn't mean separate from the fleet and return home. Its more like a disengaged from the battle and can't be killed status. When the battle ends those ships are still with the fleet. This means you now simply have a low health ship that needs to be repaired instead of a dead ship.

Also you are beyond a doubt wrong about win or lose big on fleet battles. Because of this disengage mechanic you can whittle down an enemy fleet that is stronger than yours with minimal losses if you use the hit and run doctrine. Trickster helps of course.

See I'm the weird guy with 1100 hours or something but haven't gotten past midgame. I always thought battle was more about which number is higher however I've won some wars moving my fleets around and hitting places and leaving and hitting the smaller fleets, luring the big fleet to this system and invading the other system planet while the main fleet is distracted.

So disengage means instead of the ENTIRE fleet, just certain ships will exit the battle instead of being destroyed, like put on hold in a sense?

Battle for me always seems if its one on one, the higher number wins but if you have a second smaller support fleet different story
Battles can definitely be won by the "weaker" fleet if it's a counter build.
You never noticed in (even your win or lose big) battles that not ALL ships are destroyed (for both the victor or the loser)? Trickster results in less losses in any battle, win or loss.
Last edited by Elitewrecker PT; Jan 11, 2021 @ 3:44am
Prometheus Jan 11, 2021 @ 3:07am 
Originally posted by Elitewrecker PT:
Trickster results in less losses in any battle, win or loss.
Exactly. Its why I consider it one of the absolute best admiral traits. When you are out a conquering because you are a badass the thing that holds you back the most is attrition.
Duder Jan 11, 2021 @ 6:17pm 
Originally posted by Danny:
Leaders can get a maximum of 2 extra traits from leveling up, so 3 total.
After that they can get more from events or becoming Psionic, Erudite or Cyborg/Synth.

Someone else here said one and done lol so I guess I'll have to savescum test it
Duder Jan 11, 2021 @ 6:19pm 
Originally posted by Elitewrecker PT:
Originally posted by Duder:

See I'm the weird guy with 1100 hours or something but haven't gotten past midgame. I always thought battle was more about which number is higher however I've won some wars moving my fleets around and hitting places and leaving and hitting the smaller fleets, luring the big fleet to this system and invading the other system planet while the main fleet is distracted.

So disengage means instead of the ENTIRE fleet, just certain ships will exit the battle instead of being destroyed, like put on hold in a sense?

Battle for me always seems if its one on one, the higher number wins but if you have a second smaller support fleet different story
Battles can definitely be won by the "weaker" fleet if it's a counter build.
You never noticed in (even your win or lose big) battles that not ALL ships are destroyed (for both the victor or the loser)? Trickster results in less losses in any battle, win or loss.

No I've noticed since the loser usually emergency FTLs when they're getting their ass kicked.
My ships are all pretty specialized, two interceptor types early on either all kinetic or energy, a missile and a picket with both kinetic and energy.
Later on with more techs my ships get a little more diversified.
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Date Posted: Jan 2, 2021 @ 12:44pm
Posts: 22