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Empire Ruler will typically have two traits to start, and gain a third by leveling up (percent chance roll per level up), usually happening by level 4 assuming level 1 new ruler. Same with Governors, and sometimes Scientists. This can be a negative or positive trait, ie governor levels up and gets Corrupt, or Admiral levels up and gets Butcher. Philosopher King civic doesn't eliminate these negative rolls but seems to reduce them by a lot; only affects Ruler/Governor though.
Once they gain that one level up trait, they won't gain any more by level up. One and done. You can also get an Event trait added, will eat up your level up trait slot if you don't have it yet. Most common with Scientists in Science Ships running Anomalies.
Ascending, you can gain Cyborg/Synthetic, Psionic, or Erudite with Synth ascend, Psionic ascend, or gene ascend + gene modding.
Events, you have brain slugs, maybe a few others. Chosen One via Shroud Boon will overwrite Psionic, so doesn't add to total traits.
Brain slug is just amazing and a lucky find
I usually deny it to the people but new leaders sometimes have one at random
I think it's quite overpowered in general, especially on the admirals, but nice to have if you're playing ironman on a higher difficulty
This is it. I swore I'd complete the game this time, I'm playing on Admiral with high agressiveness, I've restarted far too many times with this game
It seems to be the rarest. Eye for Talent seems to be most common, and there are a few somewhat more rare traits like Fleet Organizer, World Shaper and Recruiter all of which are not that great imo
Just want the damn Deep Connections!
Scientists can only get traits when not leading research. Assisting from orbit in a ship and surveying planets are the way to get traits on them.
The governor trait pool is rather small so unfortunately they have an elevated chance to get arrested development. Be ready and quick to replace crap governors. Especially if you have immortal leaders.
As people have said, your ruler can only get one trait from leveling up. As far as I know traits gained from their former job do not block them from gaining a 3rd ruler trait.
I was thinking of starting a new topic about Trickster thanks for mentioning it.
Really, what is the point of Trickster? From what I've seen in battle you either win or lose big. Maybe save a couple ships when they emergency FTL? And they have a higher chance of fleeing as well, what is the point of that unless they are caught off guard
Also you are beyond a doubt wrong about win or lose big on fleet battles. Because of this disengage mechanic you can whittle down an enemy fleet that is stronger than yours with minimal losses if you use the hit and run doctrine. Trickster helps of course.
See I'm the weird guy with 1100 hours or something but haven't gotten past midgame. I always thought battle was more about which number is higher however I've won some wars moving my fleets around and hitting places and leaving and hitting the smaller fleets, luring the big fleet to this system and invading the other system planet while the main fleet is distracted.
So disengage means instead of the ENTIRE fleet, just certain ships will exit the battle instead of being destroyed, like put on hold in a sense?
Battle for me always seems if its one on one, the higher number wins but if you have a second smaller support fleet different story
After that they can get more from events or becoming Psionic, Erudite or Cyborg/Synth.
You never noticed in (even your win or lose big) battles that not ALL ships are destroyed (for both the victor or the loser)? Trickster results in less losses in any battle, win or loss.
Someone else here said one and done lol so I guess I'll have to savescum test it
No I've noticed since the loser usually emergency FTLs when they're getting their ass kicked.
My ships are all pretty specialized, two interceptor types early on either all kinetic or energy, a missile and a picket with both kinetic and energy.
Later on with more techs my ships get a little more diversified.