Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
*Does not break your game if Stellaris is updated (like the recent 30% stuck-bug)
*Better and easier sorting
*Allows you to merge all mods into one mod which makes it easy to make sure players have same mods in multiplayer (if you use many).
*If you use compress on your merge then the game loads A LOT faster and the mods take less space on your harddrive.
*It allows you to see if you have conflicts between which mods, what the conflicts are exactly and it even allows you to fix them!
Only downsides I can think of is that you have to re-merge your pack if you want the latest update of a mod and in case you're "afraid" to use third party software (but then you should probably stick to vanilla).
For me there's zero reason to use the default launcher, especially after the 30% stuck-bug fiasco recently. It's like playing modded Bethesda games and using default launcher instead of NMM/Vortex etc.