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good reason to not lose stability
I was kinda preoccupied in a war :/. Lots of micro-managing to deal with. And I honestly dont really know how to stop it. Since it was only my like 2nd campaign I just reloaded my save. I built the building with the enforcer jobs, but I dont think theres enough pop there to fill those enforcer jobs.
Idk if i can like land a ground force on the planet to prevent them from taking it that way? or would they just instantly claim that too. Guess ill find out.
edit: They instantly claimed the army sent to prevent the rebellion -_-
Go to the planet screen and look for the decisions. If crime or whatever is high enough, there should also be a decision available that reduces instability permanently. Alternatively destroy/downgrade the station before they take the planet.
That didnt save it either. I built an enforcer building, did the crime stability decision and another decision to add soldier jobs with stability. Still revolts. Can I just like execute the slave population? Or will that make them instantly claim the starhold too.
Im still not exactly sure why it happened, I only had the problem with one planet. It had the slave uprising modifier and some other unrest event but I dont know how or why it got to that point since no other planets did.
well the crime reached 100%, I did everything I know how to do to stop it but it didnt do much. Im having a crime problem as of right now too, Ive built multiple enforcer buildings and activated martial law and the crime just doesnt go down.
Im really struggling to keep my planets happy. They have got housing, there are enforcer buildings, they have jobs. idk elsething else to do, I also have plenty of consumer goods.
consumber goods surplus doesnt help except spending the the planet decision,which wouldnt help much if you dont have much amenities source to being with
some screenshot would help
There I uploaded a screenshot of my current problem planet. Every few turns I get a notification saying uprising gang shootings etc etc etc. This one is a bit different from the last one but I still dont know how to fix it