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And besides lowering the difficulty you can also lower the AI's aggression. If you set it to low the AI will rarely attack you unless they hate you and are far stronger than you.
What makes it more ridiculous... she only had 1 planet. Life-seeded gaia planet. There are ways to horrendously min-max your gameplay my friend. When numbers are concerned, if you know how to play em, you can create a monstrous powerhouse just by tweaking a few variables.
This friend had more alloys and more research than anyone in the game and could easily afford to support a massive navy. Just full of alloy foundries and trade hubs n stuff. Like... hot diggidy she knew how to exploit and min-max the game so hard.... I was impressed and terrified.
I'd think exploiting would be a form of min-maxing anyway. At its core min-maxxing is doing whatever it takes the maximizing your strengths while minimizing your weaknesses, I believe.
I had another friend who was more sinister about min-maxing. He claimed he was in it for the RP but he was taking traits that conflicted with one another (Since we use mods that add in a whole lot more traits) or he only picked traits that provided benefits so he'd end up with a flawless empire that had min-maxxed his economy out using traits.
If you can get 100k research off of one planet that's exploiting a bug.
Also its not really exploiting, its just using that one living condition that makes unemployed pops do a buttload of research.
after how many years ? 100k score don't have the same value if you can get those in 10 years or in 200.