Stellaris

Stellaris

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87-iq-genious 2020 年 12 月 25 日 下午 12:54
Is synthetic dawn game breaking/op?
I'm playing stellaris like rimworld in that I'm not really into the munchkin playstyle, and mostly want to see how the story plays out and how well I can counter the rng, but I I don't to either wipe the opponents or get wiped by them too easily and some of the reviews had me concerned.
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正在显示第 16 - 30 条,共 30 条留言
★REM★ 2020 年 12 月 26 日 上午 8:17 
It's not OP, is one of the best DLC out there and i will never play without even if i rarely play any machine empire.
Xaphnir 2020 年 12 月 26 日 上午 10:39 
If you are still being steamrolled even on the lowest difficulty, then don't be discouraged. That just means you haven't learned the basics of the game yet. Start a new game and learn from your mistakes, and repeat until you've learned enough that the AI no longer steamrolls you.

And besides lowering the difficulty you can also lower the AI's aggression. If you set it to low the AI will rarely attack you unless they hate you and are far stronger than you.
Captain Conundrum 2020 年 12 月 26 日 上午 10:51 
引用自 Winterwolf
I mean I host a Roleplaying Stellaris Discord server and we try to play out the fantasy of our empires, but we have gotten the occasional 'metagamer' that picks traits to min-max their faction without any RP reason. We do have mods that add in extra trait picks and such, as well as points, because honestly you can't really make a unique alien race with the little choices available. However, it does open the gate for meta-gaming.

We do counteract this by stating you have to post your strengths and weaknesses on the Discord, what you picked for all the things of your empire beforehand. (Will probably ruin the intel update tbh) but its a way to keep things more fair.

Either way, I'm in full support of making Stellaris more story centered and making things more interesting. I have a blue million other strategy games I could play, but Paradox is known for doing something outside the norm with more story/RPG elements involved.

If I want just regular space strategy, I have sword of the stars, Master of Orion 2, Sins of a Solar Empire, etc. Stellaris is something more... special and I hope it continues to be so :3
If you're open to new members, would you share the link?
Aethrys 2020 年 12 月 26 日 上午 11:07 
Machines used to be incredibly broken but they've been nerfed hard.
Winterwolf 2020 年 12 月 26 日 下午 6:06 
@Captain Conundrum, sorry mate, but we're not recruiting unfortunately x.x We already got plenty o peeps as is lol.
Dave 2020 年 12 月 26 日 下午 8:35 
How does one min-max Stellaris with the amount of randomness in it? I can understand setting up a planet to produce something specific but beyond that I would have no idea how to min-max this game. I'm also not even good at min-maxing anyway.
Winterwolf 2020 年 12 月 27 日 上午 12:54 
@Dave, I have a modder friend who find a way to really cheese and min-max her empire in a multiplayer game. She had more research than the guy with the most research laboratories in the game without having a single research facility herself. She outpaced all research at such a ridiculous amount she was in the 100,000 research score by the time one of us made it to 10k research score.

What makes it more ridiculous... she only had 1 planet. Life-seeded gaia planet. There are ways to horrendously min-max your gameplay my friend. When numbers are concerned, if you know how to play em, you can create a monstrous powerhouse just by tweaking a few variables.

This friend had more alloys and more research than anyone in the game and could easily afford to support a massive navy. Just full of alloy foundries and trade hubs n stuff. Like... hot diggidy she knew how to exploit and min-max the game so hard.... I was impressed and terrified.
Valff 2020 年 12 月 27 日 上午 1:14 
引用自 Winterwolf
@Dave, I have a modder friend who find a way to really cheese and min-max her empire in a multiplayer game. She had more research than the guy with the most research laboratories in the game without having a single research facility herself. She outpaced all research at such a ridiculous amount she was in the 100,000 research score by the time one of us made it to 10k research score.

What makes it more ridiculous... she only had 1 planet. Life-seeded gaia planet. There are ways to horrendously min-max your gameplay my friend. When numbers are concerned, if you know how to play em, you can create a monstrous powerhouse just by tweaking a few variables.

This friend had more alloys and more research than anyone in the game and could easily afford to support a massive navy. Just full of alloy foundries and trade hubs n stuff. Like... hot diggidy she knew how to exploit and min-max the game so hard.... I was impressed and terrified.
You are mixing up exploit abuse and min-maxing lol
Winterwolf 2020 年 12 月 27 日 上午 2:08 
I mean I can't really say exploit. She just knew how the code worked and how to min-max her empire to get the desired effect. She didn't break anything or I dare-say exploit (Like that currency glitch where you could buy energy credits with energy credits for the longest time XD)

I'd think exploiting would be a form of min-maxing anyway. At its core min-maxxing is doing whatever it takes the maximizing your strengths while minimizing your weaknesses, I believe.
Dave 2020 年 12 月 27 日 上午 4:47 
引用自 Winterwolf
@Dave, I have a modder friend who find a way to really cheese and min-max her empire in a multiplayer game. She had more research than the guy with the most research laboratories in the game without having a single research facility herself. She outpaced all research at such a ridiculous amount she was in the 100,000 research score by the time one of us made it to 10k research score.

What makes it more ridiculous... she only had 1 planet. Life-seeded gaia planet. There are ways to horrendously min-max your gameplay my friend. When numbers are concerned, if you know how to play em, you can create a monstrous powerhouse just by tweaking a few variables.

This friend had more alloys and more research than anyone in the game and could easily afford to support a massive navy. Just full of alloy foundries and trade hubs n stuff. Like... hot diggidy she knew how to exploit and min-max the game so hard.... I was impressed and terrified.
All right. That definitely sounds like a waste of time to me. To be that capable without actually making much of an effort to build one's self up. I wouldn't even want to play anymore if I could achieve that. There would be no point. I like steamrolling as much as anyone else but I also like being gradual.
Winterwolf 2020 年 12 月 27 日 下午 2:07 
I agree, especially since we as a group are more focused on the roleplay of empire interaction as opposed to the min-max style of regular games. I mean in all fairness she's a fantastic modder, very talented, and she even said she wasn't really interested in doing the roleplaying aspect of the multiplayer games. She was also playing pacifist so it's not like she was conquering anyone lol.

I had another friend who was more sinister about min-maxing. He claimed he was in it for the RP but he was taking traits that conflicted with one another (Since we use mods that add in a whole lot more traits) or he only picked traits that provided benefits so he'd end up with a flawless empire that had min-maxxed his economy out using traits.
Xaphnir 2020 年 12 月 28 日 下午 12:41 
引用自 Winterwolf
I mean I can't really say exploit. She just knew how the code worked and how to min-max her empire to get the desired effect. She didn't break anything or I dare-say exploit (Like that currency glitch where you could buy energy credits with energy credits for the longest time XD)

I'd think exploiting would be a form of min-maxing anyway. At its core min-maxxing is doing whatever it takes the maximizing your strengths while minimizing your weaknesses, I believe.

If you can get 100k research off of one planet that's exploiting a bug.
Winterwolf 2020 年 12 月 28 日 下午 1:42 
They aren't getting 100k research. That's their research score. You know the scores that rate the victory conditions.

Also its not really exploiting, its just using that one living condition that makes unemployed pops do a buttload of research.
Galroche 2020 年 12 月 28 日 下午 3:01 
引用自 Winterwolf
They aren't getting 100k research. That's their research score. You know the scores that rate the victory conditions.

Also its not really exploiting, its just using that one living condition that makes unemployed pops do a buttload of research.

after how many years ? 100k score don't have the same value if you can get those in 10 years or in 200.
Winterwolf 2020 年 12 月 28 日 下午 3:41 
It's been a little over a year since that game so I can't exactly tell you how many years had passed. I'd say since it was a fresh start and we usually make it up to year 30-40ish... Between 30-50 years.

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发帖日期: 2020 年 12 月 25 日 下午 12:54
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