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They have no unique racial/species traits, only Lithoids do.
You can pick Death Cult, Memorialist, or Necrophage with any species, like humanoid, reptilian, Lithoid, etc.
+80 leader lifespan, stacks with Venerable. Say nay to Psionics, because the Shroud kills off your fancy folks.
+3 assimilation each 10 year. Can be upgraded once to +6 +1 per 50 pop. Ecumenopolis yay.
So you want gene tailoring, because psionics kills your leaders and synthetic assimilation you already have.
Nihilistic Acquisition also works out nicely.
Necroids themselves (as in the new picture tab in the DLC pack) has no features directly attached to them (so not like the Lithods where just picking them gives you a trait).
The DLC adds several civics (Memorialist, Death cults, reanimated armies). The death cult one allows you to sacrifice people for bonuses.
It also adds a new origin that makes your main pop "Necrophages". Necrophages has slow growth but has a special building and a purge stance that turns other species into them, starts with secondary species on your capital, guaranteed habitable worlds start with primitives. They also have some a buff to ruler & specialist output and lifespan, but a debuff to worker output. Also, with the origin only your Necrophage main pops can be leaders or rulers.
Other then that there are also a bunch of visual stuff like the new shipset, the new rooms, the new buildingset, etc.
Necroids are just a Portrait, all the new civics work with the other race types
Dont get me wrong, I am always for more options, but lorewise its difficult to explain.