Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You mean a bonus, right?
And why is it worth it, if you don't mind me asking?
If I made a planet of main pops, they'd probably get along just fine, no?
I've been keeping them all, but converting them to a standard genetic template. Only thing that sucks is that they can''t become necrophytes if you nerve staple them, so you can't get that extra 5% production bonus.
The primitive savages with random, usually crap traits that get spawned around you? Nuh, purge them into Necrophage, far more useful, just resettle a Prepatent over there to keep pops growing.
Having 48+ pops at 2210 is amazing lol. I keep the Chamber of Elevation for Amenities, it works well enough, and the trickle of Necrophage pops is decently useful.
I mean the work bonus from one of the Domination unity trees for slaves
How do you purge to instantly necro? I'd like to try that!
You set them to purge, and purge type to necrophage. You have to be some level of xenophobe, the smallest is enough.