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People underrate diplomacy a lot. It can really make or break a campaign - And syndicates will absolutely exploit your inability to react. You may want to grab a governor that reduces crime to help reduce the impact.
If Psionic, build Psi Corps instead, extremely good at removing buildings.
When you can, destroy them with extreme prejudice and excessive firepower. Don't subjugate: annihilate.
I had precincts on every planet with a branch office. They never destroyed a single branch office.
you can keep that decision even when there's no crime. There's a neat trick you can do when you start the game and when your colonies reach about 20 pops: demote police and a few rulers - in a few seconds crime will rise to 10% -, activate negotiate with crime lords decision, re promote police and rulers (depending on governor traits and level you may need to remove governor, then put him back)
I had less issues with crime and stability, just annoying popups about gang wars, drug rings, crime lords etc. all the time (all the while crime was 0) and having to build precincts and using the anti-crime decision everywhere. It was more of an extreme annoyance that I wanted to get rid of as quickly as possible, than an actual problem.
I think I'm now in the year 2400-something, and as said, closing branch offices? Nope, didn't happen. Every 10 years is something I could have dreamed of.
Well, damn. That's very well possible. Hovering over their power in the galactic community to see their stats revealed an insane list of +10% from disinformation centres. Something like 20 were displayed but they had a lot more (the popup window just cut off there).
If you can hold 0 crime, eventually their headquarters get shut down. And still sometimes if you cant, their building types give you extra jobs or resources like the normal megacorp. Crime at 100% only gives you 4 criminals max, it doesn't get worse than that other than letting the syndicate make insane energy off you. That's what your worried about. I mean the crime events can be bad but only if your already really struggling with stability.
You can actually let a friend make money off your empire like that so long as you keep stability up. It's a possible team strategy. So long as their isn't enemy syndicates.
It could get harder with multiple syndicates, but still there is a later game world type the penal colony that demise the syndicate even more. As they massively reduce crime empire wide. I think even your ecumonopolis can have? I'm not sure. Its a world decision type.
Finally dominance tradition tree gives more crime suppression from officers.