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bozz5674 Sep 26, 2021 @ 12:30am
when you find a relic world, should you restore it as soon as possible?
Make it into an ecmenuonpls\
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Showing 1-15 of 28 comments
Eltoron Sep 26, 2021 @ 1:01am 
You need tons of resources and anti-gravity engineering to restore ecumenipolis. I have started on relic world and found second only few jumps away from my homeworld. It's really expensive and districts need strategic resources to maintaince. So you need strong economic to maintain it and a lot of pops to make it reasonable. Also it forgeries and factories eats loads of minerals. In general you dont want ecumenipolis too early. And relic world itself has awesome features you want to exploit. So maybe it's a good idea to not restore ecumenipolis at all.
Last edited by Eltoron; Sep 26, 2021 @ 1:02am
jie Sep 26, 2021 @ 2:14am 
if you want it very early you need to build your empire with that in mind. meaning rush the required anti gravity tag. but also the tech for the special resources. as well as enough energy to buy enough minerals.

if you get it early you honestly dont have to worry about alloys or consumer good if you resettle enough pops there
coolman552 Sep 26, 2021 @ 2:30am 
you can either restore them for cheaper compared to home grown ecumenopoli or use them as a tech world
Ryika Sep 26, 2021 @ 3:05am 
Imho, it usually depends on whether you're planning to get the Ecu Perk or not. If not, definitely use it an an Ecu, but if you are, keeping it as a tech world is a really good option. +25% to all Tech is hard to get elsewhere.
Maya-Neko Sep 26, 2021 @ 3:32am 
Depends hardly on if i still want to get the perk for the ecu. If i get it anyway, then i would build other planets into them and keep the relic worlds. If i don't get it, then i'll restore one of them.

You normally doesn't need more than one though, as it's already hard enough to even fill one, especially when you're also planning to build a ring world later on. That's also why i wouldn't recommend to build them too early. You should have at least a few feeder planets to get these big planets running.
Last edited by Maya-Neko; Sep 26, 2021 @ 3:34am
MP Sep 26, 2021 @ 4:23am 
Ecumenopolis has the +50% pop growth. Do what you will with that information.
CrUsHeR Sep 26, 2021 @ 4:45am 
Originally posted by Ryika:
Imho, it usually depends on whether you're planning to get the Ecu Perk or not. If not, definitely use it an an Ecu, but if you are, keeping it as a tech world is a really good option. +25% to all Tech is hard to get elsewhere.

The restored relic also gets the same +30% research bonus (not 25%).

You get a planetary feature with +10% from "former relic world" plus the usual 20% from ecumenopolis base effect.

While you get 8 free researcher jobs on the relic world, the "Dense Ruins" feature (+15% research) reduces the max districts by 6, and you need to create amenities from holo-theatres or other buildings.

On your ecumenopolis you can just build leisure arcologies instead, plus a huge amount of foundry- and residential arcologies. Of course every job gets a 20% bonus here.

If you also take the 100% base habitability and 50% pop growth bonus into account, it would be a massive waste to not upgrade a relic world on first occasion. The thing with 20+ pop growth through immigration also still works.
Ryika Sep 26, 2021 @ 5:09am 
Originally posted by CrUsHeR:
The restored relic also gets the same +30% research bonus (not 25%).
That's correct, my bad.

Originally posted by CrUsHeR:
You get a planetary feature with +10% from "former relic world" plus the usual 20% from ecumenopolis base effect.

While you get 8 free researcher jobs on the relic world, the "Dense Ruins" feature (+15% research) reduces the max districts by 6, and you need to create amenities from holo-theatres or other buildings.

On your ecumenopolis you can just build leisure arcologies instead, plus a huge amount of foundry- and residential arcologies. Of course every job gets a 20% bonus here.
Yes, but you don't need any of this at the start of the game.

Sure, later on you certainly want to upgrade it, but paying 20k minerals + 200 Influence early on simply isn't worth it in my opinion, since the Relic World will do just fine as a Research world. You get all the bonuses, plus 8 free scientists. You don't want to fill the planet too much anyway, since that means less growth from being in the "green" area of planetary capacity elsewhere, so the extra capacity from the ecu simply doesn't come into play all that much.

Unless you're willing to give up growth for tech, of course, but I don't really see a strategy where you'd do that, other than if you're planning a timing attack - in which case, you probably don't want to invest 20k minerals into a planet upgrade either..

If you want to use it for alloys, that's a very different story.

Originally posted by CrUsHeR:
If you also take the 100% base habitability and 50% pop growth bonus into account, it would be a massive waste to not upgrade a relic world on first occasion. The thing with 20+ pop growth through immigration also still works.
The relic already comes with full habitability.

The growth bonus is certainly a good argument for upgrading it eventually (although, you can also build a 1.33 Habitats with that Influence for more Growth if we're only taking that into account), but "as soon as possible"? Again, that's a hefty investment. I don't think it's worth it.

And you're not going to get 20+ pop growth from immigration early on either. Most builds won't get it, ever.
Last edited by Ryika; Sep 26, 2021 @ 5:10am
MP Sep 26, 2021 @ 5:16am 
Relic world doesn't come with full habitability... I think it is 80%?
Ryika Sep 26, 2021 @ 5:26am 
True, it's 80% at baseline. Not sure why I had it at 100%. My Relic World Knowledge is, apparently, severely lacking. That may actually change things in some situations then, since that's -10% resources from jobs among other things if you don't have any habitability bonuses yet.

Still, it's a hefty investment early on. I still don't think it's worth it, at least not in general.
Last edited by Ryika; Sep 26, 2021 @ 5:27am
CrUsHeR Sep 26, 2021 @ 5:32am 
Originally posted by MihaP:
Relic world doesn't come with full habitability... I think it is 80%?

Correct. You can also see the -10% growth factor from habitability on relic worlds.
Basically identical to any species' preferred planet type, except void dwellers.

Yes, but you don't need any of this at the start of the game.

Well you start with it doing mostly research. I also like to put some resource silos on it to get the mineral cap over 20k.

Putting at least 2 more research labs is a good idea before upgrading, and around 6-10 residential + at least 2 industrial districts since they get converted to respective arcologies.
If you settle the relic world really early on, you can even have the basic robots work in mining districts to have it partially pay for its own upgrade.

Then there's the thing that, if you have it completed when the galactic market nomination round is done, you get a guaranteed "strong" rating as base. So most likely you'll win with boosting it once to exceptional rating, where a second boost would cost another 300 influence. And hosting the market saves you HUGE amounts of resources in the long run.

Ecumenopolis is still "win", the earlier the better. Now there trade is such a powerful option, if you run the whole trade league federation thing you'll have a lot of spare minerals since you do not produce CGs yourself. Or just buy a batch of 10k, you also have so much excess energy in that build.

The most limiting factor is almost always the anti-G tech, unless you are explicitly fishing for it (e.g. avoiding droids and the colony center upgrade).
Last edited by CrUsHeR; Sep 26, 2021 @ 5:57am
CrUsHeR Sep 26, 2021 @ 5:55am 
BTW another thing which people keep repeating, that the ecumenopolis is not needed anymore since you got industrial districts on every planet type.

Thing is that these industrial districts are only really good if you specialize the planet to either foundry or factory, Otherwise the districts give 1 of each job, which is likely not what you need. While the ecumenopolis gets to build them in separated arcologies with 6 jobs and 10 housing each.

Don't remember if regular planets are still forced to choose between Alloy Foundries and Civilian Industries? I know they used to be mutually exclusive since the Nemesis update, except on ecumenopolei and possibly habitats; and i got only habitats and one ecumenopolis in my current game so i can't verify.
Last edited by CrUsHeR; Sep 26, 2021 @ 5:58am
CrUsHeR Sep 26, 2021 @ 6:03am 
Oh, and - triple post, but a whole different matter - the one BIG thing!


---> If you are starting with the Remnants origin, your capital does NOT get the 2x15% research bonus and 8 researcher jobs from planetary features. Which means that until you restore it, you're just looking at a regular planet with 80% hab for everyone.

Restoring it does then also grant the +10% "former relic world" bonus feature, and due to lack of specialization you can research as much as you want/need like on other capital worlds.



IIRC there also is another relic world tied to an anomaly or archaeology, which does not have (all) the usual relic bonuses.
Last edited by CrUsHeR; Sep 26, 2021 @ 6:21am
Spirit Sep 26, 2021 @ 6:58am 
do you mean the one with the moon or the machine eating bacteria ?
CrUsHeR Sep 26, 2021 @ 7:06am 
Originally posted by Spirit:
do you mean the one with the moon or the machine eating bacteria ?

I got the Ferrophage planet in my current game, almost certain that this one had all the usual relic features.

Then there are the Miniature Galaxy and Omnicodex which were "iirc-ly" found on relic world digsites, i think it is one of those. Or the shielded world, or something totally else.

They are really rare, compared to Rubricator / Fen Habbanis as your standard relic in every other game.
Last edited by CrUsHeR; Sep 26, 2021 @ 7:17am
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Date Posted: Sep 26, 2021 @ 12:30am
Posts: 28