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Just be careful not to go above 3 unemployed pops on a planet, since negative events can trigger.
Fair point, you probably need to keep colonizing planets if you can, if you run out then you should resort to terraforming or making habitats (if needed then slowing down pop growth by removing traits that increase it or destroying anything that increase it like gene clinics also helps).
The final answer to overpopulation (other than soylent green) is to start making ring worlds.
Each planet has a decision that you can enact to stop population growth. You don't have to suffer under continual housing and job shortages.
The other thing you can do if your empire is rich is to enact the highest levels of living standards (utopia, chemical bliss) and then those unemployed pops start generating unity and some other resources in return for huge amounts of consumer goods.
This is true, but every empire has a point (in my opinion) where adding more planets, habitats and such has diminishing returns in management requirement vs usable economic output.
Having piles of extra pops was much more useful to save up for that new colony/conquest prior to it costing influence to resettle. Which is a stupid mechanic imo.
https://steamcommunity.com/sharedfiles/filedetails/?id=2421769377
Private Sector Jobs which changes the unemployment mechanic
Stop pop growth, it's unoptimal but it'll do the trick. Pops are especially valuable in this version of the game so you want as many of them as you can, but if you have unemployement everywhere, well it's an option.
Manually resettle robots, unlike free organic pops, robots don't move around by themselves, you need to move them yourself, so if a planet has unemployement for a long time when another planet has free jobs, that's probably why.
Make an Oecumenopolis, these planets can fit hundreds of pops no problem and are valuable since they specialize in producing alloy/consummer goods.
Habitats/Ring worlds can produce raw ressources/science, the later you can never have enough of, they're nice to get your uneployed pops to do something useful.
I think the game auto chooses which of the available pop on a planet is the best for each job on that same planet, so robots aren't likely to replace organic specialists unless they're producing more while doing that job. If that's the case then there isn't much of a point in stopping robot production, not to mention robots don't care about being unemployed, so keeping a few around ready to be resettled on a fresh habitat/planet can be a good thing.