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If the stellaris galaxy had a sparser spread of systems this could have worked too.
Look we have Hyperlanes, jump drives, wormholes and gateways now. that's 4 types.
Which should be enough.
If it wasnt for the multiple forms of ftl from the start i probably wouldnt have purchased this game to begin with. That variety of travel forms was kinda nice since you didnt know exactly for sure where your enemy could enter your territory unlike now where the only unknown is if they use their jump drives which the ai doesnt seem to do too much of.
Yes but you start with hyperlanes and the other options are later in the game and they are point to point save for jump drives which carry a penalty for using.
I do agree with the decision to remove them for balancing purposes but it was still a hard adjustment if you hated hyperlanes.
Just using normal thrusters to get where you want to be, offcourse it would take MANY YEARS to get to a NEARBY star system, with the dark matter thrusters with advanced boosters still making it a small year.
You could emulate the Yuht precursor empire! XD
You are not alone in missing the old FTL.
Ironically, one of the primary reason FTL was removed was performance and we still have serious slowdown even today just on newer hardware.
Don't be discouraged by trolls as the weather is unusual under bridges.
Keep hyperlane as the standard jump drive type. Give space fauna and crises warp drive. Allow warp and wormhole jump tech to be researched off the main hyperlane tech branch.
Those wormhole, gateways, and especially jump drive are all but in name a hyperlane FTL extension. As such they do not deserve to be counted as extra FTL system.
Wormholes are long distance lane.
Gateways is also a long distance lane that players can build.
Jump drive was the ultimate end-game goal for all 3 FTL and didn't have any cool down nor -50% damage timer back then.