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Laporkan kesalahan penerjemahan
The short bit is all important calculation get pushed to a single thread. Hence why single core speed matter the most more than anything else. Then after that RAM bandwidth/speed.
However, Stellaris does use more than one cores. Just not for the important calculations.
I'm still amazed that modders will invest their time to fix PDX games while the devs themselves seem uninterested in anything but DLC. Same thing with HOI4. Would be great if modders could get together and build their own games.
once all the empires start modifyng their pops with stupid crap the game goes to hell. if you like to play a federation type empire with a vast diversity of pops with a ton of different modifiers you will notice a huge lag increase .. just imagine sending out a simple letter stating a new holiday (an example) to an empire with 40 diffrent population types and languages and cultures .. it would be a 10 page letter in different languages in diffrent formats saying a simple sentence that friday is happy day! ... in essence this is whats going on in the game code and causing massive lag.
the game cant handle calculating all the different modifiers especially in a non sequential manner.
As some say, it seems to throw most of the load on one thread and then just a tiny bit on a second/the rest. One of my cores is at 100% pretty much all the time when my third is maxing around 30%.
Wish I could buy a better cpu, but I would have to buy a new mobo and I'm telling myself to wait because I have so many old games to play. Not worth upgrading yet.
I was born in the lag and molded by it.You don't know what true lag is.
I am going to finish the playthrough no matter what, but I don't think I will do an other play through unless there is some epic end game climax that made it worth it.
I mean, I do get lag as well, on a 800-galaxy by 2470 with only story packs installed (no xenocompatibility, no habitats), and last big battle I could see, involving 5 fleets (700-1000 FS total), was played in slow motion, but game is still playable otherwise, when it doesn't crash every few hours.
I play with full graphics but flares, an old 4:3 980p monitor and an old iCore2 Q9550 (12 MiB L2 cache, no L3 cache) with 4 GiB RAM, HD4890 graphic card with native OpenGL (linux).
The job system is just broken. Outright broken. Remember when you could just manage all your little pops in a simple little tile based system? Ah, the good old days! But people complained about micro, so now we have a completely busted garbage game that none of those people who complained about micro will even touch. Good job!
Try this: go and grab a mod that tries to address the game breaking unemployment problems (causing both massive lag and AI failure) by doing a simple thing like increasing job availability. Should fix things, right?
No, because the system is so terrible that the pops won't distribute themselves logically. If you have pops weighted for mining jobs, they will fill up every single available mining job no matter what, leaving dozens of empty amenities jobs and crashing their planet's stability. And on a galactic scale it will cause your whole economy to implode because pops will abandon critical resource jobs to strictly pursue their weighted job even if it means the whole empire goes bankrupt.
Why in the world can't I just manually sort these ♥♥♥♥♥ pops? If someone else wants to not have to deal with micro at all and sit with the AI's laughably bad decisions, fine - at least give players the ability to manually override that crap, though.
I7-7700k
16 gif ram
800 star system
.5 worm holes
All other settings typical
Year 2475 and although slower still playable by all means
I think you all need an upgrade
Nothing to do with that: we simply have much more pop / fleet than you.
2400, approx 50mil fleet* / 8k Fleet Command points ... game is now unplayable.
*Repeatable 5% techs need capping, srsly. A single battleship stack is 3.2 mil points for me now, 10mil for silly mod ships.
I have AMD 3700X with 32 GB (8 GB * 4) 3200 Mhz CAS 14 RAM.
The game lag badly even on medium to large map all while barely using a single core to at most 60% to 70%.
Either you are heavily modding your game to run faster or you are not telling us the whole story.