Stellaris

Stellaris

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Late game lag is game breaking now
^^
Terakhir diedit oleh DirishDevil; 30 Sep 2020 @ 1:52pm
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Menampilkan 16-30 dari 57 komentar
Vyndicu 2 Okt 2020 @ 6:28am 
Diposting pertama kali oleh First5trike:
Diposting pertama kali oleh Vyndicu:

Nope it is something that affect all players.

The more higher core frequency (clock speed) does mitigate it somewhat. But if you play on large or huge galaxy and have lot of AI and species etc... It will start affect the slower spec CPU much more than faster ones.

Edit: It doesn't matter if you play on multiplayer or singleplayer by the way.

Strange, I haven't noticed it so far at all. But mainly been playing on mid sized galaxies so maybe that is why.

Kind of curious to see if I can crank it up and hit my rig hard enough now.

Does this game use all available threads or is it choking because its on a limited number of threads?

The short bit is all important calculation get pushed to a single thread. Hence why single core speed matter the most more than anything else. Then after that RAM bandwidth/speed.

However, Stellaris does use more than one cores. Just not for the important calculations.
Diposting pertama kali oleh themidnightfoundation:
You shouldn't have to do this and there is no excuse for the current state of the game etc etc:

If you install 'auto pop resettlement' and 'ai performance optimisation fix' from the Workshop, Stellaris is playable. These two mods combined bring Stellaris back to the performance it had before the Apocalypse update broke everything and ruined the game (which is to say the performance is still bad in the late game but bearable) and also fixes the broken Crisis AI (the AI breaks whenever it tries to use a Gateway or Wormhole - so the latter mod removes Gateways. You have to set Wormholes to 0 yourself during galaxy creation).

Paradox basically considers Stellaris a multiplayer-only game now and won't fix anything AI related, unfortunately. Another great game ruined by MP focus. :(

I'm still amazed that modders will invest their time to fix PDX games while the devs themselves seem uninterested in anything but DLC. Same thing with HOI4. Would be great if modders could get together and build their own games.
fade7777 2 Okt 2020 @ 5:44pm 
the main reason for late game lag is processesing populations that have tons of modifiers .. the more democratic type empires you have with a bunch of pops with different modifiers creates tons of lag ... why they added more functionalities to caveats the game cant handle is a glaring oversight on a fundamental level.
once all the empires start modifyng their pops with stupid crap the game goes to hell. if you like to play a federation type empire with a vast diversity of pops with a ton of different modifiers you will notice a huge lag increase .. just imagine sending out a simple letter stating a new holiday (an example) to an empire with 40 diffrent population types and languages and cultures .. it would be a 10 page letter in different languages in diffrent formats saying a simple sentence that friday is happy day! ... in essence this is whats going on in the game code and causing massive lag.
the game cant handle calculating all the different modifiers especially in a non sequential manner.
Humble 2 Okt 2020 @ 5:52pm 
I played small map and no lag for me, but I think too many system in game already yet very few world that can be colonies, even small map took me about 35 hour to get done and reached 2500 with some fastest speed that I want to hurry to get it done. I can't image large map in this game, how long large map till year of 2500? Way more than 35 hours I played on small map, I bet.
ELF [swe] 3 Okt 2020 @ 5:58am 
Playing on a 1k star map, it's been lagging since around when I owned 40% of the map. I now have 75% of it and the lag is horrible.
As some say, it seems to throw most of the load on one thread and then just a tiny bit on a second/the rest. One of my cores is at 100% pretty much all the time when my third is maxing around 30%.

Wish I could buy a better cpu, but I would have to buy a new mobo and I'm telling myself to wait because I have so many old games to play. Not worth upgrading yet.
https://i.gyazo.com/d4f085a902bbe783a8b143a532b044ea.jpg send help it's the year 2634 85k pop me alone...

I was born in the lag and molded by it.You don't know what true lag is.
Terakhir diedit oleh Dustreaper; 3 Okt 2020 @ 7:42am
Sad to see lag has gotten worse not better. Haven't played a game in years and after reading these reports have no intention to for the next few years.
I play on the largest map with 7 AI and now at year 2400+ it has become almost unplayable. Even on fastest game speed the game runs in slow motion. The game was already quite boring from mid-game till now, but now it's boring in slow motion :(

I am going to finish the playthrough no matter what, but I don't think I will do an other play through unless there is some epic end game climax that made it worth it.
pipo.p 5 Okt 2020 @ 7:32am 
Normally, this should be transparent for a software, but perhaps the fact that modern Intel multicores have a very low amount of fast (L2) cache memory per core (256 KiB for i3/5/7) could potentially not be helpful to an old game that can't use the slower L3 cache memory and all the modern bypasses and instructions, as efficiently as modern softwares would. Not being a specialist, just pondering.

I mean, I do get lag as well, on a 800-galaxy by 2470 with only story packs installed (no xenocompatibility, no habitats), and last big battle I could see, involving 5 fleets (700-1000 FS total), was played in slow motion, but game is still playable otherwise, when it doesn't crash every few hours.

I play with full graphics but flares, an old 4:3 980p monitor and an old iCore2 Q9550 (12 MiB L2 cache, no L3 cache) with 4 GiB RAM, HD4890 graphic card with native OpenGL (linux).
-=Maure=- 5 Okt 2020 @ 8:02am 
Diposting pertama kali oleh B00tsy:
I am going to finish the playthrough no matter what, but I don't think I will do an other play through unless there is some epic end game climax that made it worth it.
Late game crises haven't worked since about two years ago, so don't hold your breath lol
Stellaris is such a sad little failure of a project.

The job system is just broken. Outright broken. Remember when you could just manage all your little pops in a simple little tile based system? Ah, the good old days! But people complained about micro, so now we have a completely busted garbage game that none of those people who complained about micro will even touch. Good job!

Try this: go and grab a mod that tries to address the game breaking unemployment problems (causing both massive lag and AI failure) by doing a simple thing like increasing job availability. Should fix things, right?

No, because the system is so terrible that the pops won't distribute themselves logically. If you have pops weighted for mining jobs, they will fill up every single available mining job no matter what, leaving dozens of empty amenities jobs and crashing their planet's stability. And on a galactic scale it will cause your whole economy to implode because pops will abandon critical resource jobs to strictly pursue their weighted job even if it means the whole empire goes bankrupt.

Why in the world can't I just manually sort these ♥♥♥♥♥ pops? If someone else wants to not have to deal with micro at all and sit with the AI's laughably bad decisions, fine - at least give players the ability to manually override that crap, though.



Army Pea 5 Okt 2020 @ 12:03pm 
I don’t suffer from terrible lag

I7-7700k
16 gif ram

800 star system
.5 worm holes
All other settings typical

Year 2475 and although slower still playable by all means

I think you all need an upgrade
Boink 5 Okt 2020 @ 12:10pm 
Diposting pertama kali oleh Army Pea:
I don’t suffer from terrible lag

I7-7700k
16 gif ram

800 star system
.5 worm holes
All other settings typical

Year 2475 and although slower still playable by all means

I think you all need an upgrade

Nothing to do with that: we simply have much more pop / fleet than you.

2400, approx 50mil fleet* / 8k Fleet Command points ... game is now unplayable.



*Repeatable 5% techs need capping, srsly. A single battleship stack is 3.2 mil points for me now, 10mil for silly mod ships.
Terakhir diedit oleh Boink; 5 Okt 2020 @ 12:19pm
Vyndicu 5 Okt 2020 @ 12:28pm 
Diposting pertama kali oleh Army Pea:
I don’t suffer from terrible lag

I7-7700k
16 gif ram

800 star system
.5 worm holes
All other settings typical

Year 2475 and although slower still playable by all means

I think you all need an upgrade

I have AMD 3700X with 32 GB (8 GB * 4) 3200 Mhz CAS 14 RAM.

The game lag badly even on medium to large map all while barely using a single core to at most 60% to 70%.

Either you are heavily modding your game to run faster or you are not telling us the whole story.
pipo.p 5 Okt 2020 @ 2:40pm 
8k Fleet Command. Isn't this called end game? Besides, doesn't this might make crisis fleets pissing in their pants, up to the point they absolutely try and avoid to meet with you? :steammocking:
Terakhir diedit oleh pipo.p; 5 Okt 2020 @ 2:41pm
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