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build the foundations by not colonizing dead end stars
and then fill in the blanks
i once managed to still be in the colonization phase in mid game with this strat
Personally I would only dedicate a ship or two to exploring until you have an area suitably explored that covers your main pre conquering empire. After that your losing too much anomalies to AI empires.
Surveying has no influence cost, only expanding does. Instead surveying is limited by levels of your scientists and number of ships and scientists. You cant find anomalies (but can find dig sites) in systems allready surveyed by other normal AI empires.
You don't need to actually research them, but only through surveying you can spawn them and if the AI does so before you, well bad luck.
This is especially true for archaeology sites which aside few are anomaly spawned as well.
Otherwise yes, getting to know you surroundings and know where to expand first is extremely important. Personally, I really don't mind having a ton of science vessels early on, it potentially pays off big time.
That sounds awful, I normally get 8 Science ships to explore with and even with that it can take a while to explore.
Not to mention that this also is awfully slow for exploration, meaning you can neither effectively expand nor know where to expand to.
You really just waste a ton of opportunity with that for few hundred of alloys. Get more science ships.
No seriously, not only does it matter 0 what an optimum strategy is in another game (given your claim actually holds any truth, it is the internet, people claim a lot...), it also is an extremely bad idea in this game. Alloys are important, but you can get them easy enough.
The long term opportunity costs of missed anomalies or giving other nations a chokepoint which you'd otherwise could have taken had you explored more or just to know where the best planets are and expanding to them asap are much, much higher than few hundred alloys in the early game which you could just as well trade in for.
(to a huge cost, granted, but still. Not to mention that faster early expansion in other systems with the resources you get from mining stations and the occasional alloy deposit pay off as well).
Agreed, plus unless you're going war heavy alloys are kinda unneeded at the start, especially since you can get away with not building a fleet most of the time by just using envoys to increase relations. Plus on your point about slower exploration it technically means you lose out on economic benefits from slower planet colonization and it's also better to get colonies up as fast as possible.
Tbh it could probably be argued that spending your alloys on anything other than science ships and colony ships early on is a waste of alloys.
And again, few hundred alloys you can get with trade. Losing empire-wide modifiers or the digsites weights much more.
Not to mention that you can get alloy deposits as well from anomalies (sometimes) or ships so that alloy argument is flawed at best.
And again, to underline my point: anomalies are not infinite. You can get each once, and if you don't get it first, someone else can get it. Which means, if your two science ships cannot get the good anomalies, you just wasted a ton of long term potential to the other players. Congratz.
But no anomaly that has spawned anywhere in the universe can spawn a second time (except the terraform candidate ones).
If you have 100 systems in your space that are not surveyed, and no one except you can access them, and you wait 100 years, the only anomalies you are very likely to get are the ones tied to special systems or terraform candidate.
Because all other, finite, anomalies already have been found by others.
If you have only 2 survey ships, your chance of finding good anomalies first is greatly, greatly diminished.
Well to make long short, you risk getting roflstomped by some REALLY warlike neighbour and forfeit early colonization for gambling on good anomalies.
"Great tacticians learn that consistency often trumps potential" another irrelevant quote - can you tell from where?
That's why you send an envoy and bribe them with trade deals, in most cases you can usually pacify your neighbors.