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The only difficulty comes from actually learning the game, there is a lot to keep track of when you're a new player and you might need a few games to figure which thing does what, but as you get better you'll realize it's really not that bad. Oh and the tutorial is useless, like, completly.
Is the game balanced? Absolutly not. Some origins, ethics and civics are very strong and will give you a serious advantage, while some are straight up useless. This isn't a problem when playing against the AI, but in PVP, well it's something.
It also has trademark PDS AI that is notoriously bad at every game they try to make it play, so shouldn't be too bad, yeah.
However, first that doesn't mean it's boring. The game has several scripted crises that can seriously screw you over if you are not prepared and they add quite the nice challenge.
Second, the game has quite the learning curve. It is not exactly complex, most things are easy to grasp and understand, but there are a lot of different mechanics just like I imagine in EU4.
About balance, well, if you play multiplayer there are some origins banned because they make things too easy for the others to be competitive. But for Single Player, no enemy faction is unbeatable. You will lose the first time, probably not against standard empires but against crises factions or fallen empires, but that's part of the learning curve. But there are no unbeatable enemies in Singleplayer imo.
it can be unbeatable.
If you want a game that rewards "tall" playstyle - this is not it; at least, over the years it was steadily moving away from any kind of penalties that slow down snowballing of large empires. Sure, you can still play "tall" (even successfully against incompetent AI), but it's suboptimal. This might change in the future, but I wouldn't count on it.
I guess what I mean when I ask this is, is this a game that has some strategic skill involved? Or just rewards numbers know-how? All my strategic knowledge from strategy games might be useless in a game that's really about making sure your number is higher than everyone else's number.
You can win as a small tall empire, especially against the AI, and you can go reasonably far with a tall empire when you build Ringworlds and Habitats near everywhere, but wide is better, all else equal. Not that the AI can make much use of that though.
Fleet combat isn't random, the outcome is decided by the size of the fleet, so whoever has the bigger D wins. But there is subtelty, if you build your ships to counter your ennemy, you can win with a weaker fleet, and there is your general fleet composition, a fleet of battleship will be countered by corvettes for example. Unfortunatly the AI will never adapt to your ships so going full long range battleship will always have the best results.
In general though, smaller=weaker. This is especially true since the recent updates, that made it so there is absolutly no reason to play tall beyond roleplaying/challenge runs.
This guy gets it, Stellaris might not be a difficult or particulary deep game but it's very fun, and the randomness really makes the game replayable. Though as you get better these events that can "screw you over" will always kneel under your overwhelming strengh, but if that's the case the crisis strengh slider exists :p
That's not how it works.
It plays almost like WW2 but in space where at the end of the day it's your industrial capacity multiplied by your tech versus their industrial capacity multiplied by their tech.
Against AI you can get some inherit advantages, knowing where fleets go, fleet composition, luring enemy fleets into stations and then attacking them with everything in the area, etc. But at the end of the day you can't be a nationlet with 5 systems and hope to take out someone with 250 systems.
TLDR The game cant really be considered hard just so confusing for new players to learn that it has the illusion of being hard, honestly IMO it isint hard enough as right now I can only enjoy the game and have a slight challenge at grand admiral with around 5x crisis fleet strength but hey there are always mods to fix that
And again, I've played other strategy games before where I've been able to use strategy and planning to beat opponents that were much larger and more powerful. I just want to make sure this game has room for skill and it's not entirely numbers.