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But yeah - never build hydroponics farms. You should pretty much always be able to get by with the districts.
Hydroponics farms are useful mainly if you are building a ton of habitats, to the point where all agricultural districts available to you are still insufficient, and are not building a ring world for whatever reason.
Again - FPF and the other requivalents *also* provide jobs. As an example, Hydroponics farms produces two farmer jobs, while FPF provides 15% boost to your farmers *and* one farmer job. The upgraded FPF (food processing centers) provides 25% boost to your farmers *and* two farmer jobs, making it strictly better than a hydroponics farm.
The upgraded form also costs a strategic resource to upkeep, which is significant and makes it likely a poor choice to build with no other farm jobs on the planet, particularly since I believe the food output bonus is additive with tech, and thus not nearly as large as it would seem past the early game, though I could be wrong about that one. It is certainly usually better, but its not strictly better.
so 1 hydro gives you +66 food, while gives you +1 farmer (total, not per district) and +1 food per farmer. so wouldnt you need 22 farming districts for the fpf to exceed the hydro?
that discussion was SO MANY patches ago
Energy: Energy Grid +1 ene/worker pop, Energy Nexus +2 ene
Food: FPF +1 food/w.p., the next level (I forget its name) +2
Minerals: Min. Purif. Plant and its upgrade.
Alloy: Alloy Nano Plants (the upgrade from the Alloy Foundry, which gives no bonus)
Cons. goods: Civilian Repli Complexes (the upgrade of the Civilian Industries, which gives no bonus).
Unity and Research have their own amplifier buildings.
Early game I might use any of these buildings just to get the baseline resource. But by mid-game, I have those buildings only on those planets-et-al. dedicated to that resource.
Example: I have an Arcology planet designated "Ecumenopolis Foundry"
One pop produces 14.1 alloy, and by the year 2400 I have 56 foundry pops. Each one produces:
Base +3
The building Alloy Nano Plant +2
Bonus from Ecumenopolis: +20%
And a bunch of other bonuses from synth, leader, empire bonuses, and whatnot. But just by having that "amplifier building" (Nano Plant), those 56 pops produce another 112 ally/month which they otherwise would not make if that building wasn't there. So the FPF will have a similar effect for food. But by mid/late game, if you can manage it, try to get food from vassals and deals and whatnot.
Bio-Processing does not offer a conversion rate of food to energy and vespene. Generation is done on a per job base and not based on produced. So the majority of the food will be *sold* against bottom 0.16 rate.
This is the Soviet approach, let's learn from Brazil to do better :D
The Bio Reactor should convert % of the planet's production. Better reactor better rates.
You're the first in the thread to mention a bio-reactor. The issue was addressed, you're adding a new one here.