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Note that every upgraded spaceport can perform repairs. Once you capture an upgraded spaceport it becomes something of a forward base. As soon as it starts to recover health after you've taken it then you can repair. Repair often. Its easy to forget that ships with hull damage have a penalty to their fire rate. So not repairing while the enemy keeps coming at you can lead to horrible losses even if you win the initial fights.
Finally, the number of ships you are quoting would only work on the easiest difficulty settings. Make more ships.
Also personally I recommend avoiding missiles simply because they take too long to damage your enemy. Even if you firepower is overwhelming you will take several rounds of fire before your missiles start going to work. This puts you at a disadvantage. Even more of a disadvantage if you have an enemy with any flak.
There is an early game tech that adds +30 to your fleet cap and you can build star bases with anchorages to increase the cap further. I would not attack until you at least have the tech and even better 1-2 anchorage bases.
Does the enemy fleet have more ships? Better technology? BOTH? Are you attacking into a starbase? Do the enemy ships have defenses that counter your weapons? Weapons that counter your defenses? There's lots of ways to lose a battle.
i think it's: pathetic you have something like three times their power, inferior you have around double, equivalent is a range between inferior and superior, superior they have double you and overwhelming they have triple you do
Not sure if that's still accurate, it was a year or two ago.
As for tactics, my defacto go to is I always try to get that second alloy going right away so I can get that strong, early fleet. Regardless on your ship design and rushing a fleet cap, it is that difficulty bonus will always imbalance it early because havent had time to get the tech/industry to offset.
I doubt that's true. AI fleet strength tends to scale pretty linearly with their overall resources.
For the OP - as Meewec mentioned, take a look at your relative fleet strength to theirs. If it's below neutral, you should probably avoid declaring war, unless you've got some aces up your sleeve (hiring marauder fleets for example).
If your objective is to declare war to grab territory, you can still succeed despite weaker fleets by taking advantage of starbases, since I'm fairly certain those don't factor into fleet strength. Just be aware that, at least early game, the AI will just skip past your starbases if it can.
The number of ships depends on what your enemy has. Build a bigger fleet than your enemy has, I'm pretty sure that by now you've figured out that your "build an x amount of ships and that'll suffice" - strategy isn't worth ♥♥♥♥.