Stellaris

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How to fix endgame lag?
been sat on the game for 3 days straight and it's gone 30 years... I just want to play the endgame crisis. how do I beat endgame lag?
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Mostrando 46-60 de 85 comentarios
Bird 3 ENE 2020 a las 5:11 p. m. 
Late game, when you see red unemployed pops sign on planents, you should smile. NEVER EVER HAVE AN EMPTY JOB. From my understanding those cause the most lag.
Bird 3 ENE 2020 a las 5:12 p. m. 
Which is why ecenumpolisis are so bad. Imagine one of those districts having three empty jobs for clerks. Wholly crap! That's just waising your CPU's resources!
Zaxen 3 ENE 2020 a las 10:15 p. m. 
Publicado originalmente por Zefnoly:
Publicado originalmente por ashbery76:
Get a better CPU.
I have i9 9900k running at 5Ghz with multithreading off (because 16 virtual cores are pretty much useless for me and 8 physical cores are far enough and no virtualization is better for gaming)

And yet... I saw little to no performance change in this game. I litterally upgraded from i7 6700k that this person has. Time didnt move faster and the game didnt lag less. Accompanied by a 1080Ti which is far above the software limits of the old graphical engine this game uses.

This has little to do with what CPU you have but more about how terribly optimized the game engine of this game is. At some point your CPU is so good the game cant take use of it properly. At that point it just improves your ability to multitask other than how much Ghz you have on your thing...

I have litterally given up making games on large galaxies and max play at medium because large to huge just causes way too much lag with the crappy game engine this game uses.


This dude is correct, l have an i9 9900k, RTX 2070 Super, and 16GB RAM, and the late game is still a studdering lag-fest. The game is poorly optimized and frankly, it's old. The put it in perspective, this game is built on the Clauswitz engine which was created in 2000 and optimized for 32 bit processors... 64 bit processors were released in 2003 and are now the norm. The Clauswitz engine wasn't updated to 64 bit processing until 2019!!! And might I add that it did virtually nothing to improve the late game performance.

It's sad when one has to avoid or cut out game content just to get through the endgame. Even then cutting jobs, avoid ring worlds, etc... is all content that should be playable and should not need to be avoided. It's not a real "fix". The only real fix must be handled by Paradox.
Última edición por Zaxen; 3 ENE 2020 a las 10:17 p. m.
MaGicBush 3 ENE 2020 a las 10:24 p. m. 
Eh I find managing jobs and pops lame anyways. I play this for the scifi and rp aspects. So playing on .5 habitable planets is fine for most people I'd say considering the current players and reviews.
Última edición por MaGicBush; 3 ENE 2020 a las 10:29 p. m.
Apples 3 ENE 2020 a las 10:27 p. m. 
It's due to the game using mostly a single core, rather than properly spreading the workload between all cores.

Best idea might be to set the habitable worlds to the minimum at the game start options, which will automatically lower the maximum population of the galaxy by a large amount.

If it's already at the lowest setting, oh well, break out the Colossus and start blasting those pops into outer space.
Última edición por Apples; 3 ENE 2020 a las 10:30 p. m.
Foxy Tony 3 ENE 2020 a las 10:48 p. m. 
If I leave stuff playing in the background such as Youtube,etc. It lags the game to a certain degree. So if you got anything like that running in the background you'll need to close it out and your game should be running back at a 100%.
Apples 3 ENE 2020 a las 10:59 p. m. 
Publicado originalmente por Yevgeny Borisovitch Volgin:
If I leave stuff playing in the background such as Youtube,etc. It lags the game to a certain degree. So if you got anything like that running in the background you'll need to close it out and your game should be running back at a 100%.

Listen, don't get between us and our porn, Stellaris should be optimised to allow for porn in the background.
rex789 4 ENE 2020 a las 5:31 a. m. 

Publicado originalmente por Zefnoly:
Publicado originalmente por ashbery76:
Get a better CPU.
I have i9 9900k running at 5Ghz with multithreading off (because 16 virtual cores are pretty much useless for me and 8 physical cores are far enough and no virtualization is better for gaming)

And yet... I saw little to no performance change in this game. I litterally upgraded from i7 6700k that this person has. Time didnt move faster and the game didnt lag less. Accompanied by a 1080Ti which is far above the software limits of the old graphical engine this game uses.

This has little to do with what CPU you have but more about how terribly optimized the game engine of this game is. At some point your CPU is so good the game cant take use of it properly. At that point it just improves your ability to multitask other than how much Ghz you have on your thing...

I have litterally given up making games on large galaxies and max play at medium because large to huge just causes way too much lag with the crappy game engine this game uses.



you turned off hyperthreading, multithreading is something else

https://en.wikipedia.org/wiki/Hyper-threading

https://en.wikipedia.org/wiki/Thread_(computing)#Multithreading


Publicado originalmente por ルシTwitchy:
Publicado originalmente por PokeMageTech - ProNetNeutrality:
35 planets! BAHAHAHAHA!!! XD OMG. I clearly have a drastically different playstyle - as I have hit 2417 CE, have 160 planets (and about half the galaxy by area on the map), 1640 fleet, 2104 fleet capacity, and 6165 pops.

good grief, doesn't it get boring at that point? what is left to do ?
Devour the remaining empires? Get Clash of Titans by building up my existing fleets to max strength and attacking an FE that has a Titan? Obliterate the crisis faction - or if it's the Scourge, fend it off and contain it until the event that lets you get the related achievement goes off.
Being OP through my hard work is FUN! :D:War:
Publicado originalmente por Maple Fox >:):
Which is why ecenumpolisis are so bad. Imagine one of those districts having three empty jobs for clerks. Wholly crap! That's just waising your CPU's resources!
Wait what? How* the hell is it doing that sh*t that would cause such problems?
*In what manner is it going about calculating that stuff.
Última edición por PokeMageTech - ProNetNeutrality; 4 ENE 2020 a las 9:04 a. m.
Apples 4 ENE 2020 a las 9:03 a. m. 
Publicado originalmente por PokeMageTech - ProNetNeutrality:
Publicado originalmente por ルシTwitchy:

good grief, doesn't it get boring at that point? what is left to do ?
Devour the remaining empires? Get Clash of Titans by building up my existing fleets to max strength and attacking an FE that has a Titan? Obliterate the crisis faction - or if it's the Scourge, fend it off and contain it until the event that lets you get the related achievement goes off.
Being OP through my hard work is FUN! :D:War:

It's fun until it's a cakewalk, and by that point most games usually are.
Publicado originalmente por Apples:
Publicado originalmente por PokeMageTech - ProNetNeutrality:
Devour the remaining empires? Get Clash of Titans by building up my existing fleets to max strength and attacking an FE that has a Titan? Obliterate the crisis faction - or if it's the Scourge, fend it off and contain it until the event that lets you get the related achievement goes off.
Being OP through my hard work is FUN! :D:War:

It's fun until it's a cakewalk, and by that point most games usually are.
...meh. I literally program for fun. So, yeah... XD
:War: :War: :War:
FirePrince 5 ENE 2020 a las 4:58 a. m. 
Some experience with this? https://steamcommunity.com/sharedfiles/filedetails/?id=1801814489
After one year I noticed an improvement on a ongoing game.
Maybe I'm playing now more Endless Space...
magus 25 ENE 2020 a las 4:17 p. m. 
the lag problem is not because of your cpu or hyper-threading / multi-threading.

the lag is because of over-abundance of jobs over population, the game makes a check for every job that is available against all population that you have per planet per day (yes, for every day...).

so for example if you have 90 pops in one planet and has 3 jobs without workers, the game makes a check for 90x3 for that planet alone for that day.

Imagine the catastrophe if you queue districts and buildings to reduce micromanagement and think of other races and open jobs for the population...

proof:
https://forum.paradoxplaza.com/forum/index.php?threads/performance-megathread.1253705/page-22#post-25976333

the solution is to mod the game so that it only makes these checks once or twice per months, done in !! 00 performance mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1882139456
Última edición por magus; 25 ENE 2020 a las 4:19 p. m.
Hexagoros 25 ENE 2020 a las 9:19 p. m. 
Publicado originalmente por ashbery76:
Well stop having those porn vids running the background then.

I have slight lag on my mid range CPU so it's you end.

So the mega-threads on the PDX forums devoted to late game lag don't exist? Paradox's own admission of late game lag, and their promise to devote more resources to fixing it doesn't exist either?

This is some next level fanboyism right here.

Do you think you're helping Paradox somehow by denying that the performance issues everyone is having exist?

Oh, btw, Aspec - the single most popular Stellaris youtuber - who has regular communications with the devs, did a video basically pleading for them fix the late game lag, saying its making the game unplayable.

https://www.youtube.com/watch?v=cysr_FVOh0I

So, yeah, stay in denial man.
Última edición por Hexagoros; 25 ENE 2020 a las 9:21 p. m.
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Publicado el: 1 ENE 2020 a las 10:16 a. m.
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